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Hk Nosk - Blog Posts

11 months ago

Literally Nosk from Hollow Knight


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1 year ago
Practice With Both Shading And Art In General - My First Properly Rendered Piece, And It Is, Of Course,

Practice with both shading and art in general - my first properly rendered piece, and it is, of course, a nosk!!

A nosk I've many ideas for, teeheee!!! What a fun guy!!


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1 year ago

I would love to hear your thoughts on Nosk if you ever got the time to erite about it. Your artwork of it was a delight; I loved Ghost being lit up in orange. 10/10 lighting!

First of all - THANK YOU SM FOR THE COMPLIMENTS!! I haven't tried shading like this in. Months, like I said

Second of all

I Would Love To Hear Your Thoughts On Nosk If You Ever Got The Time To Erite About It. Your Artwork Of

WELCOME TO MY PRESENTATION

(Also thanks for the excuse to draw my Vessel sona)

Don't get me wrong I don't hate Nosk, they're one of my favorite characters in Hollow Knight and media in general. I absolutely adore the concept behind them and the SUSPENSE through those tunnels leading to the big reveal still remains one of my favorite scenes to come back to in HK. The design and concept behind them is very neat and the overall feeling of that first time you enter the arena and see that cutscene is just. Wonderful.

That said, my issues are all about the actual fight. Specifically the attacks.

Nosk has arguably one of the most interesting buildups to a fight in HK, and is in one of the most creepy areas of the game, considering the arena and atmosphere of the fight too, I was expecting this to be a hard boss. I was expecting really difficult and potentially creepy attacks. The OST is one of the most anxiety inducing tracks in the game. Yet the entire fight just amounts to them.. running around? Occasionally jumping onto the ceiling? It feels like a rip off.

Nosk literally only has three attacks and they're all easy to dodge/cheese, if they were just small parts of the fight, it'd be fine, but instead 50% of the fight is just Nosk running across the arena, which is easy to dodge with or without the use of hiding under the platform(still one of the funniest ways to cheese a fight honestly).

Nosk has a bunch of hanging CORPSES in their den, so I thought that maybe they'd have a close up attack where if you got too close it'd trigger them swiping close range, kind of like this:

I Would Love To Hear Your Thoughts On Nosk If You Ever Got The Time To Erite About It. Your Artwork Of

Extremely low budget explanation but STILL

The attack with screaming and the infection getting everywhere? NICE! Nosk on the ceiling shooting orange juice at you? GREAT! But the fact those are basically the only two good attacks in this fight with THREE really just. It weighs it down for me man.

By this point in the game(I mean I had to Google where Nosk was since I only saw art of them on my first playthrough since they're hidden), plenty of bosses had phases, too. I feel like the fight could've easily been more anxiety inducing if they had a few phases.

For example:

Phase one - same as current fight + close range attack

Phase two - running attack happens less, potential variations of other attacks, speed up things a bit

Phase three - more orange juice, maybe webs(since that's how the other creatures in the background appear to be captured), could potentially do some jumping version of the running attack(like jumping around the arena aggressively making them harder to do damage to without being hit)?

I'm obviously not a game designer, but I do like rambling about things and potential ideas that could happen to make things better.

The Nosk fight on its own isn't even terrible, it's just the fact that it doesn't live up to the buildup of the way to the fight and the cutscene in the beginning, let alone the absolute panic the OST makes me feel.

Oh and don't even get me STARTED on Winged Nosk. HOW DO YOU MAKE SOMETHING LESS TERRIFYING BY ADDING WINGS IM IN GENUINE SHOCK

I know I probably repeated myself a lot and this is very scattered, but I hope that you somehow enjoyed seeing me ramble aggressively about a fight in a silly bug game that I think has issues anyway.

In conclusion Nosk has an amazing concept, design, OST, atmosphere, and some alright attacks, but really could've benefitted from some more attacks/phases.

I wrote more about this fight than I did for my English essay on Thursday so I don't know what that says about me but do with that what you will


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1 year ago
archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

A thirteen-hundred word fic that spawned from a partial joke. Brainworms turned into more brainworms, and here we are!


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