TumbleFeed

Curate, connect, and discover

Art Tutorials - Blog Posts

2 years ago
I Have Some Older Art Tips That I Keep Forgetting To Post Here. I'll Add A Few In The Next Few Days,
I Have Some Older Art Tips That I Keep Forgetting To Post Here. I'll Add A Few In The Next Few Days,

I have some older art tips that I keep forgetting to post here. I'll add a few in the next few days, at least those that aren't too outdated!

This one is about giving an extra feel of weight to your characters.


Tags
9 years ago

shading colour tips

hey yall its me the Art Mom™ to help you shade pretty

rule 1: DO NOT SHADE WITH BLACK. EVER. IT NEVER LOOKS GOOD. 

red- shade with a slightly darker shade of purple

orange- slightly darker and more saturated shade of red

yellow- i think like..a peach could work but make it a really light peach

green- shade with darker and less saturated shade of blue or teal

blue- shade with purple

purple- a shade thats darker than the purple you’re using and maybe a little pink (MAYBE blue)

pink- darker shade of red

white- a really light lavender or blue..or i guess any really light colour??

black- okay listen dont use pure black to colour anything unless you want to leave it with flat colours because you cant really shade black lol

grey- a slightly darker shade of purple or blue (less saturated)

brown- slightly darker and less saturated shade of purple or red

aaaaand thats all i got lol. let me know if there is anything i should add to this list!!


Tags
5 days ago

spec. spec. spec youve changed the game. i never realized your pointer finger and your wrist artery are the same. holy shit. im going to draw hands thank you

Spec. Spec. Spec Youve Changed The Game. I Never Realized Your Pointer Finger And Your Wrist Artery Are
Spec. Spec. Spec Youve Changed The Game. I Never Realized Your Pointer Finger And Your Wrist Artery Are

aasdjsd its not really an artery but its a useful landmark to facilitate the Flow of a pose imo


Tags
1 month ago

for all the artists out there, here are my favorite resources i use to learn!

Files

The Complete Famous Artist Course

Art Books and Resources

Art, Anatomy, and Color Books

PDF Files of Art Books

Internet Archive

YouTube

My YouTube Playlist of Tutorials

How to Draw Facial Features

Drawing and Art Advice

Drawing Lessons

Art Fundamentals

Anatomy of the Human Body

2D Animation

Perspective Drawing

Websites

Pinterest Board for Poses

Another Pinterest Board for Poses

Pinterest Boards for References

Reference Angle

AdorkaStock

Figurosity

Line of Action

Human Anatomy

Animal Photo References

Humanae - Angélica Dass

Fine Art - Jimmy Nelson

Character Design References

CDR's Twitter Account

iamagco's Twitter Account

taco1704's Twitter Account

takuya_kakikata's Twitter Account

EtheringtonBro's Twitter Account

Drawabox

Color Wheel

Color Palette Cinema

Free Images and Pictures

Free Stock Photos

FILMGRAB

Screen Musings

William Nguyen Light Reference Tool

SketchFab - 3D Skeleton Model

Animation References - sakugabooru

Animation Screen Caps

Animation References - Bodies in Motion


Tags
1 month ago

maybe i missed this in ur advice tag, but i adore how you draw and render hands! how do you simplify them? any tips for a novice?

Thank you! I'm really just following the most basic of "how-to-draw-hands" rulebooks and then making them sharp and sinewy as all hell. The only thing I think I do differently from most tutorials I've seen is including the wrist joint in the structure of the hand when I sketch it.

Maybe I Missed This In Ur Advice Tag, But I Adore How You Draw And Render Hands! How Do You Simplify
Maybe I Missed This In Ur Advice Tag, But I Adore How You Draw And Render Hands! How Do You Simplify
Maybe I Missed This In Ur Advice Tag, But I Adore How You Draw And Render Hands! How Do You Simplify

Disclaimer: I draw hands kinda messed up. I enjoy them that way. Your art teacher may not, LOL.


Tags
3 months ago
first slide, titled "how to draw some burn scars" with "some" being underlined. The text under reads "3rd/4th degree mostly, because most people on this website apparently never seen a burn survivor." below that is a red box with text reading "(all caps) all scars are different! (end caps) there is no one correct way to draw a scar. this is more of an overview than a step-by-step tutorial".
the right side of the slide has three drawings, each showing a person's forearm. The text above them reads "there's many types of scars, actually". The first one shows a hypertrophic scar, with the text "draw a darker patch of skin and shade underneath to show depth. notes: it sticks out a bit, it can be slightly discolored (darker), it's not really this bright red color that people draw burns with, it interacts with the rest of the skin - you can see it pull skin inward".
The second one shows a keloid scar, with the text "it sticks out a lot, much more discolored, it can be red, pink, purple, it doesn't with the rest of the skin as much - it has sharper, more defined edges". The third and last arm shows a severe contracture with the top of the hand resting on the forearm, with the text "burns make skin contract; scars affect range of motion (ROM) and can lock or limit movement, they afect all areas of the body vbut are most visible on the neck, joints, and hands". There's a fourth additional drawing showing a man's torso; he has a lighter burn scar on the far side of his ribcage, with his arm seemingly fused to it above the elbow. He has visible body hair but is lacking it on the scar itself. The several notes around it read "healed scars can also turn lighter; a burn scar has a tendency to pull surrounding structures* inward, here it makes a contracture. *-not only skin. scars affect cartilage (like in ears), nipples, etc. also notice the lack of hair on the scar".
second slide, titled "how do burns look like (for people who draw them but don't seem to know)". there's an arrow labeled "not like this (heart)" leading to a drawing of an anime girl with half of her skin being plain red and no other changes. text box below her reads "'don't worry man I watched ATLA when I was 14' type OC", with the following noted; "the Red, has fingernails despite 3rd degree burns, has eyebrows despite 3rd degree burns, has hair despite 3rd degree burns, eye is totally fine it's only fire LOL, nose and ears also fine, why is it red, more flexible than your average abled person, why is it red". below is a disclaimer reading "(one or two is fine, but why is it always all of it? burns do things, especially one as seveer as implied here)". the right side of the image shows pictures of body parts with burn scars on them, the first being a hand with a severe contraction in the fingers. the burn and contracted joints are labeled on the image. next to it is a drawn comparison between a non-burned hand with stretched out fingers, and a burnt hand with curled fingers. photo under that is of a pair of feet being held by a hand. the link below goes to "SurvivorNotVictim.com/Scar-Photos". my added text reads "not red! the scars mostly show through texture and tissue damage" and "no toenails". next to that is art of a scarred leg from the mid-calf down, it has visible skin pulling, no nails, and discolored patches of skin. text reads "some pinkness/redness can show, but it's A) not going to be a consistent color, B) other aspects of the scar still show up. Remember the body is 3D and skin pulls accordingly (more or less); scars form toward the ankle because it sticks out". at the bottom of the image is a portrait photo of Marzieh Ebrahimi, an Iranian woman with a chemical burn on one side of her face, smiling. Text next to her reads "a scar can be more defined in one place and less in another (forehead/chin); the skin is darker and less saturated, not red; Marzieh's scar is more visible because of her eye and nose than the discoloration". Next to that is a simplistic portrait drawing of her recreating the picture. Note reads "just some darkening of the skin, lighter and darker lines to imply skin pulling, and attention to some basic effects of burns (e.g., scar on eyebrow ridge = no eyebrow) looks more like an actual burn than the red paint thing".
Third slide, titled "skin grafts". On the right is a photo of a white woman posing with her scars visible to the camera, the source is linked as SurvivorNotVictim.com/Scar-Photo. Text reads "one of the most common visible kinds of skin grafts is the mesh one", with an arrow pointing to the woman's arm, where her skin has a mesh pattern. There is a drawn comparison of non-burnt skin and skin with the mesh graft for comparison. Text box reads "it leaves a specific kind of texture in the skin. Grafts sometimes have stronger highlights than other parts of the skin (you can see it on both photos)". Under that is a photo of Kenny Matthews (@IKenDawg), a Black man with burn scars. There is a text box on the right that reads "skin grafts will usually be thicker than the rest of the skin and thus can stick out; they can be discolored (both darker or lighter, more yellow or red, more/less saturation, etc.) and have a visible start and end. It applies to all skin colors BTW". Below that are two portrait drawings, one of a Black man with a large, darker skin graft on his cheek, and a white woman with yellowish grafts on her jaw and nose.
Fourth slide, titled "nose and eyes". The left side features various nose drawings, while right and bottom show different kinds of eyes. The text in the nose section reads "Usually if nose was visibly burned, it will be seen on the nostrils and septum". The first nose drawing shows someone with pale skin and nostrils pulling strongly downwards. Second one shows a person with darker skin and fourth degree burns; his eyes are covered by skin and the external parts of the nose are largely gone, leaving the red internal part visible. Text attached reads "With very severe burns, the external part of the nose can be removed. In this case the nose will be red because the insides of the nose are red". Third drawing shows a white man with burns below his eyes; his septum is completely gone, and the nostrils pull to the sides. Attached text reads "Nostrils can also pull to the sides, making the nose wider. Sometimes the septum will be absent if burns were severe enough. That generally causes some degree of asymmetry". Last nose drawing shows someone with a lot of keloid and hypertrophic scars on his face, with one of them formed around their nose. Text attached reads "Nose can also pull to one side. The constricted nostril can then be very flat". There's a simple sketch underneath that shows a nose with symmetric and asymmetric nostrils from below. Eye section. The first text box reads "Eyes are not affected as often as you'd probably assume (mostly because blinking and all) but eye damage is frequent in chemical burns (as opposed to thermal)". First drawing features a darkskin person with burns on their forehead and around their left eye. The skin pulls their eyelids upward and to the side at a 45-degree angle, resulting in the red of the eye showing on the sides. Attached text reads "Eye pulls out and up, so the red parts show accordingly. The eyelids themselves are stretched, eye is fine". Second drawing is of an Arab man with a chemical burn on the left side of his face. He's missing his eyebrow and eyelashes on that side. He has ptosis and his actual iris is blurrier while the white part is redder. Text reads "Here eyelids pull down so the eye looks like it's drifting up". Third drawing shows a person with tan skin and severe burns. They have no hair of any kind, and their nose bridge is significantly pushed to the side. Their right eye is wide open with a red shiny eyelid at the bottom, their iris pointing extremely outward, and blood vessels showing. Their left eye looks very small with swollen eyelids and partially opaque iris. Text reads "The redness you can sometimes see is a result of chronic conjunctivitis, it's not an open wound situation. Here the right lower eyelid is missing so it looks like it's red and shiny. The left lower one is turned outward and it causes corneal scarring, which results in parts of the eye looking white(r) and the eyelids to swell". The bottom section features four eye adjacent conditions and their characteristics. The first one shows a person with one of their eyes missing and an empty pale-red socket visible. It's titled "Enucleation". Text underneath reads "If the eye is as badly damaged as in 90% of OCs with burns then they will get it removed. Despite popular perception there is quite literally nothing 'gore' about an eye socket. The redness/whiteness is the same thing as on your eyelid when you pull it. The empty socket has a much smaller opening and is very flat in comparison to a full socket. If the character has a protruding brow ridge, the shadow will fall on the whole area". Second one features a dark-skinned person's eye, which is brown with a white spot on the lens. Text reads "Cataracts is a condition of the lens, so it affects the lens by making it to appear clouded. Causes blindness". Third one shows an eye of a pale person; it's slightly red with blood vessels visible and the irid is blurry with a large opaque spot in the middle. Text reads "Corneal scarring causes pain, red sclera, and the opaqueness that can happen over the whole eye, not just lens. Also causes blindness".
Continuation from the previous slide. Last one shows an eye with the upper eyelid fallen down. Text reads "Ptosis is caused by nerve damage more than anything else. It makes the eyelid fall down, but does not affect the eye itself. Can technically make someone unable to see if the eyelid doesn't open". Fifth slide description starts from here. It shows a three-step process of drawing the skin texture. First step shows a patch of light skin, titled "get a base". Second step puts various brown lines of different sizes on the skin, largely going from the upper left to bottom right, spreading out on the right. Text reads "Draw slightly darker lines of various lengths to imply contractures". There’s a second, smaller drawing, first with the lines going in similar direction and the other with the lines all pointing different ways and going over each other. Text above them is "try to keep them going in a direction that makes sense" and "not just random strokes" respectively. Third step adds some shadows and highlights on the scars. Text reads "add subtle shading to show texture changes, can also add highlights". Below that is a small drawing of a patch of skin with a red line going through it; one side is shaded and one isn't for comparison. The upper right has a drawing of a man shown from the back; he has burn scars on his left shoulder. That shoulder is less muscular than the right one, and he has keloids and grafts visible. Text underneath reads "You really don't have to draw 10000 lines to show the contractures. A few smaller and some bigger ones do it just fine. Remember that you can ad keloids, hypetrophic scars, and graft discoloration!".
sixth slide, titled "other things to think about". it features a few different burn survivor characters and the text "no two burn survivors are the same". first one is a Black woman with a burn just on her face and neck, empty eye socket, and no ear, wearing a very wide-brimmed sun hat. note next to her reads "sun protection". below her is a white man with scarring on the side of his head, including two large keloid scars. he's missing a lot of hair on his scalp. underneath him is a drawing of a Latino man with short black hair and contracture scars on his forearm, fusing it around the elbow; he's wearing a large compression glove on his hand. in the center of the image are two women; a South Asian young woman wearing a pastel hijab using crutches with a visible prosthetic leg, and a Black woman with short pink hair and all four limbs amputated using a powerchair. The first woman has no actual burns visible while the second one has her stumps covered in distinct discolored scars, but they're both smiling at each other. text between them reads "burns can result in amputation, either because of the initial damage or infection. sometimes burns are visible, sometimes not so much". under them is a portrait of a white woman scratching her neck with her remaining fingers. she's completely bald with scars on her head, face, and hand. her eye is slightly red with a discolored white part in the middle of the iris. text next to her reads "research actual symptoms of burn scars (like scratching) (like sun protection), etc."

Overview of some topics when it comes to drawing characters who are burn survivors.

DISCLAIMER. Please keep in mind that this is an introductory overview for drawing some burn scars and has a lot of generalizations in it, so not every “X is Z” statement will be true for Actual People. I'm calling this introductory because I hope to get people to actually do their own research before drawing disabled & visibly different characters rather than just making stuff up. Think of it as a starting point and take it with a grain of salt (especially if you have a very different art style from mine).

Talking about research and learning... don't make your burn survivor characters evil. Burn survivors are normal people and don't deserve to be constantly portrayed in such a way.

Screenshot that reads, "In a 2022 survey of the burn community, Phoenix Society for Burn Survivors found 59% ranked 'burn survivors & the media: changing the portrayal of the survivor' as a top need for support."

edit: apparently tum "queerest place on the internet" blr hates disabled people so much that this post got automatically filtered. cool!


Tags
3 months ago

Do you have any art tips? Mostly for anatomy

VERY REALLY FAST rundown of some niche tips I have discovered, specifically for the body types I tend to draw (muscular-soft)

For torso: ribcage/lats area in purple, abdomen/belly comes in blue.

Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy

centre line to divide the chest and show the middle of the stomach. frowny face is the top of the abs (kisses the bottom of the pecs) and the nips. Pecs are trapezoidal and connect to the shoulders at a diagonal. The shape of the chest gets more rounded with more body fat generally

Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy

Then the traps are like a triangle, the bottom of the triangle is the general area of the collarbone, and the neck starts about halfway up the triangle (this is a super general guide ofc, lots of people aren't built like that... and this isn't perfect anatomy!! but it's a shorthand I use for sketching.)

Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy

From the side, the torso has a couple major Bumps:

Do You Have Any Art Tips? Mostly For Anatomy

And when drawing a leg, I tend to draw "hip dips" (really what a stupid name) and the two big boy muscles. I dont draw feet/ankles because I despise them. I'm also terrible at butts.

Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy

ARMS!!!!! I do delts/shoulders, bicep, tricep, and idk forearm muscles im not an expert

Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy

triceps tend to be engaged when the arm is extended straight (leaning on a surface, downward pull, etc), biceps tend to be engaged when bending at the elbow. Going to the gym helps make this make a lot of sense. Or just exercise in general. Idk)

Do You Have Any Art Tips? Mostly For Anatomy
Do You Have Any Art Tips? Mostly For Anatomy

ELBOWS... I think of elbow like the hard spot that hinges between two meaty bits... This one I don't know how else to explain. I woke up one day and god granted me the power to make elbows look ok

Anyway ya I am not an expert but hopefully some of this is helpful. Biggest most boring advice is: practice with reference photos. Learn about the major muscles and how they fit together, including on your own body if you can see them relaxed VS engaged. Practice practice practice until you can memorize the shapes. Practice!!!!!! And that's it

This is a good site for lots of poses but I also use good ol pinterest or take pics of myself if need be. That's a classic.


Tags
3 months ago
I've explained how to divide a rectangle into even thirds to three board artists on the team in the last couple days, so hey, if YOU don't know how to do it, then here's how! pic.twitter.com/mXvIeXS0MY

— summerskeet (@dumbbitchskeet) July 1, 2019

really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:

Really Helpful Technique ^ Once You Know How To Divide By Halves And Thirds It Makes Drawing Evenly Spaced
Really Helpful Technique ^ Once You Know How To Divide By Halves And Thirds It Makes Drawing Evenly Spaced

Tags
5 months ago
Gave Myself A Little Homework! It's Always A Challenge To Keep Up With Good Study Habits When You're
Gave Myself A Little Homework! It's Always A Challenge To Keep Up With Good Study Habits When You're
Gave Myself A Little Homework! It's Always A Challenge To Keep Up With Good Study Habits When You're
Drawing Hands: Studies and Notes | Naomi Franq
Patreon
Get more from Naomi Franq on Patreon

Gave myself a little homework! It's always a challenge to keep up with good study habits when you're already balancing work and life. While this is hardly a tutorial (nowhere near enough to comprehensive I think to qualify as one), I realized as I was sketching from reference that it might be beneficial for others if I wrote down my thoughts on how I approach drawing hands.

See these studies and notes for free up on my Patreon! I want to share more of my studies, available for the free membership. Subscribe for first access to my other sketchbook entries, WIP illustrations, and process posts.


Tags
7 months ago
Got An Ask Recently About The Way My Digital Art Looks Like Traditional, So I Tried To Explain The Steps
Got An Ask Recently About The Way My Digital Art Looks Like Traditional, So I Tried To Explain The Steps
Got An Ask Recently About The Way My Digital Art Looks Like Traditional, So I Tried To Explain The Steps

got an ask recently about the way my digital art looks like traditional, so I tried to explain the steps on my self portrait, feat. some of my favorite artists and favorite brushes. sorry if it's incoherent, I'm not used to explaining my process besides "I've been professionally studying traditional art for half my life and I'm really bad at technology so I just paint digitally the way I do on paper"


Tags
8 months ago

being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five


Tags
9 months ago
Compiled Some Basic Information I Know About Drawing Fat Characters For Beginners Since I've Been Seeing
Compiled Some Basic Information I Know About Drawing Fat Characters For Beginners Since I've Been Seeing
Compiled Some Basic Information I Know About Drawing Fat Characters For Beginners Since I've Been Seeing
Compiled Some Basic Information I Know About Drawing Fat Characters For Beginners Since I've Been Seeing

Compiled some basic information I know about drawing fat characters for beginners since I've been seeing more talk about absence of really basic traits in a lot of art lately.

Morpho Fat and Skin Folds on Archive.org (for free!)


Tags
10 months ago

⭐ So you want to learn pixel art? ⭐

🔹 Part 1 of ??? - The Basics!

Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.

This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!

🔹 Do I need money?

NO!!! Pixel art is one of the most accessible mediums out there.

I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.

Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.

✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!

🔹 What software should I use?

Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐

💰 Paid options:

⭐⭐⭐ Aseprite (for PC) - $19.99

This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.

Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.

If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!

⭐ Photoshop (for PC) - Monthly $$

A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.

Animation is also much more tedious on PS which you may want to consider before investing time!

⭐⭐ ProMotion NG (for PC) - $19.00

An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.

⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99

Probably the best app available for iPad users, in active development, with new features added all the time.

⭐ So You Want To Learn Pixel Art? ⭐

Look! My buddy Jon recommends it highly, and uses it often.

One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.

⭐ Procreate (for iOS) - $12.99

If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.

🆓 Free options:

⭐⭐⭐ Libresprite (for PC)

Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.

⭐⭐ Pixilart (for PC and mobile)

A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.

⭐⭐ Dotpict (for mobile)

Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.

🔹 So I got my software, now what?

◽Nice! Now it's time for the basics of pixel art.

❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.

The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍

◽Phew! With that out of the way...

🔸"The Rules"

There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.

🔹Scaling method

There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

Both are scaled up x10. See the difference?

On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 

(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)

🔹Mixels

Mixels are when there are different (mixed) pixel sizes in the same image.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!

As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!

Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.

⭐ So You Want To Learn Pixel Art? ⭐

Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.

🔹Saving Your Files

We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.

⭐ So You Want To Learn Pixel Art? ⭐

For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!

⭐ So You Want To Learn Pixel Art? ⭐

Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.

🔹Pixel Art Fundamentals - Techniques and Jargon

❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗

As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!

🔸How To Learn

Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.

⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.

⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.

⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.

⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.

⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!

🔸 How to choose a canvas size

When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.

What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.

Imagine I have characters in a scene like this:

⭐ So You Want To Learn Pixel Art? ⭐

I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.

If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.

It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.

🔸Where To Post

Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.

⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.

⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.

⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.

⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!

⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol

🔸 Where To Find Work

You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:

Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!

Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.

Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby

Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.

/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.

/r/GameDevClassifieds Same as above, but specifically for game-related projects.

Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.

VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.

The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...

🔸 Community

I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!

Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.

Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.

🔸 Other Helpful Websites

Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.

The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.

VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.

Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!

Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!

Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite

🔸 The End?

This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!

I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!

⭐ So You Want To Learn Pixel Art? ⭐

This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.

And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕


Tags
10 months ago
plutotheunseelie - A disappointment aiming to be a disgrace

plutotheunseelie - A disappointment aiming to be a disgrace
plutotheunseelie - A disappointment aiming to be a disgrace
plutotheunseelie - A disappointment aiming to be a disgrace
plutotheunseelie - A disappointment aiming to be a disgrace
plutotheunseelie - A disappointment aiming to be a disgrace
plutotheunseelie - A disappointment aiming to be a disgrace

Very happy to finally post my third tutorial! Thank you so much for your overwhelming support of my last tutorial, I am so happy it was useful for you guys 🙇‍♀️. I feel like this topic was harder to explain so feel free to ask me some questions if you want!

Like last time, I really hope this helps some of you in your art path 🙌


Tags
1 year ago
How To Draw Ears, By Me.

How to draw ears, by me.

tip me a ko-fi!


Tags
1 year ago

Do you have any advice on how to get over lack of skill? I want to do the Astarion Lestate trend but I don't think my skills are ready for it. I have references pictures of Astarion pulled up when I'm working, and even have the game launched so I can turn him if I need to (mostly for the attempts I did at his hair) but everytime I tweaked something or started over nothing looked right. I keep getting frustrated 😭

Hi anon- Sorry this took me a while to get to, i hope you and others can still find this useful! While the basic advise to get over 'lack of skill' is PRACTICE, PRACTICE, PRACTICE! i hope this will help you knowig where to get started with that!

I'm going to put my teacher pants back on, this might be a bit long so buckle up- I'll go over a few areas:

Primitive Shapes

How to Use References

Delete your work (hear me out)

--------------------------------------

Primitive Shapes:

This is your foundation. Everything starts with this, and while you may find it boring to think of your art in terms of cubes and spheres- i kid you not it will help elevate your work.

If/when you are stuggling to draw a complicated pose, or a specific perspective, refering back to the form in these basic shapes can really help to simplify your process and help you problem solve.

A chill/silly watch for a more in depth discussion on what i mean / how this can help - Give Pikat's 'Draw boxes (correctly) to improve your art' a watch. They also mention this in the video but @/Uncomfortable on youtube also has some great fundermental videos.

-------------------------------------

How to use references.

Okay so references are great 10/10 very useful. But, unless you know WHAT to study from a reference, they can sometimes fall flat of their usefullness.

Anatomy studies are something a lot of us will be recommended as artists, but actually knowing what to pay attention to can boost your confidence in your work. Start with a goal, what do you want to get out of this sketch session? Do you want to get better at understanding the 3D form of a specific part of anatomy? Better at poses? Try to narrow down your learning each session to make it less overwhelming.

In this i'll focus on understanding the form so, lets start with a reference. Linking back to Primitives again, start off by braking down your anatomy into forms. Sketching over the top of your references is totally fine. But make sure you are doing so critically, otherwise it may look like a flat/unnatural trace and you're not really learning from it. Via the first sketch you can see where the primitive shapes fall on the body - think of it like a ball-jointed-doll, hips, knees, shoulders ect are ball socketed whereas arms, legs ect can be made up of tubes. (See the first image, when sketching your tubes, sketch your contour lines too- this can help determind how clothing / hair will fall over the body, and can help you understand the 3D Form.)

Do You Have Any Advice On How To Get Over Lack Of Skill? I Want To Do The Astarion Lestate Trend But

A BIG IMPORTANT SIDE NOTE - When using photo references, do be very aware that they may be distorted due to the height of the camera, or camera focal length - (you can see in my sketch i had to edit the torso and head because the reference was a little top heavy)

A few artists/books for some extra reading / reference : - Andrew Loomis (OG for body proportions, books are a little outdated but fundermentals are still useful), - Tenten云画画 (his stylised anatomy breakdowns are very interesting to me) - Anatomy Essentials (I've had this book for years, it covers lots of areas, is a bit complex though, i myself should reread it again 😅

Also, if you can't find a reference for a specific pose, don't be afraid to use 3D programs! Anatomy 360, DesignDoll, Clip Studio, Magic Poser - all nifty options~

SO taking when we've learnt from the primitive forms, you can now try applying that to the Lestrat Picture. (which, granted is a complicated pose, as it also has forshortening and an odd top down perspetive of the bottom character- so don't panic if you don't get it the first time!)

-------------------------------------

Final points- Delete your art (hear me out)

What i mean by this is, sometimes reworking the same face over and over again can bog your down. It can make it very difficult to actually see whats wrong. So, get rid of it and start again. (hide the layer/use a different piece of paper, please don't actually bin it (yet))

Next, redraw it. Use what you've learned the first time, and redraw it from scratch. (in this case, that might be just specifically the head, or the hair, or the eyes ect - you don't have to bin the whole thing, but sometimes it can really help give you a new perspective)

Once you've done this, unhide your original, compare, this may help you understand what you were doing wrong the first time. Or if there are areas of one that you like- its an opportunity to combine them as you see fit! :)

On a side note for Astarion's Hair, the lovely @mistercrowbar actually posted a breakdown yesterday! (i use p much the same method so-)

I HOPE this was of some use- do feel free to ask any questions if you've got them! i'll try to answer in a more timely manner next time 😅


Tags
1 year ago

hey, long time admirer of your stuff! ive just been wondering, though, how exactly do you do your eyes? like.. obviously they're different from character to character, but how do you usually form them and whatnot?

thank you ! - 💥

heya thank you :) it's been a while since i answered one of these in depth but for you good anon i will try my best..... Here's the simple answer:

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

Here is some more thought-process/behind the scenes stuff:

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

Obviously head angle determines many things about drawing eyes; I've been trying harder to keep it in mind when I'm putting lines down, and it'll generally make them look more grounded/offer better depth. The main takeaway from head angle is how are the eye sockets oriented. Doing drawovers of photographs is a cheap+easy way to get a feel for this, but I wouldn't worry about 100% anatomical accuracy; what I'm trying to get a feel for is the placement of eyes versus the brow/nose bridges.

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?
Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

The amount of detail I put into eyes is wildly inconsistent haha it rly depends on the piece and art style, but the (for lack of a better word) "definition lines" and spots of black in deep shadow make up most of the detailed stuff. I'm still not great at drawing massively distinctive eye shapes but I try to maintain a general sense of one for different faces (ex. Rectangular, narrow, round, angled up or down). I'll also be the first to admit it takes a lot of conscious thought to reproduce the same line variation/angles in someone's eyes each time you draw them, but if you're looking for advice on consistency those are examples of traits I'd keep in mind.

Hey, Long Time Admirer Of Your Stuff! Ive Just Been Wondering, Though, How Exactly Do You Do Your Eyes?

That's it for the most part.... I don't think the way I draw eyes is particularly unique lol so here are a few things that have gotten me where I am:

other people's art, a lot of which is manga. when I say naruto taught me to draw im only half joking hwheeze. my art tastes lean towards manga/comic stylization so none of this is hugely realistic overall....

that being said, I do like the more realistic side of manga/comic art so photo studies/anatomy tips have still been useful to me

this tutorial by sinix is one of my favorite things ever, because it explicitly discusses both anatomical knowledge AND how to translate that into shorthand

thanks for the ask!


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags