Hiii I'm Star || May post stuff about my ocs and interests every once in a while ;)
60 posts
Part 2 of this
Hi guys I'm not dead I swear I'm just trying to write this thing while living through major historical events 🙏
Extra zombie concept art under the cut
oooo spoopy
Pokemon oc’s go brrr
Also a delta species is a pokemon card exclusive thing, but i thought it was cool to have it as a 3rd-ish typing that only gives resistances (no immunities) but also makes same type moves not get a boost
Crumbs for the rats. Whole animatic should be out by Tuesday! :”3
Now we are going back to our regular schedule of once a month, every 14-16!! Now, I rest
PREV//Â MASTERPOSTÂ // NEXT
If you like what we do, feel free support me on Ko Fi !
made a little something evil… ive been missing them so much lately its kind of serious guys. MAMA IT HURTS !!!!
i really like these 2 frames alone so :3
Reblog to hug prev
Please
Me and my friend because sex is overrated and french toast is pure bliss
Anyways I'm sure Grian probably feels mildly insulted to get second place twice in a row. I mean, sure, Grian has lost plenty of times- he even got last place in Real Life which I'm sure was upsetting in other ways- but there's something uniquely insulting about second place, isn't there? To get so far, see victory in grasp, and then be robbed of it last second. Especially for this to happen twice in a row. Especially with how quickly it happened both times, how 'easy' he was to kill. Predicting and praying for a Grian crashout next season, because he's really not the type to be satisfied with second.
I know this is April Fools but this is a serious canon chapter
PREV// MASTERPOST // NEXT
If you like what we do, feel free support me on Ko Fi !
"Nothing in the world is more precious than one’s life, and sometimes, we have to deal with forces that threaten to cut it short. Ghosts, monsters, and sometimes, even people. This fear prevents us from enjoying our short time in this world.
"But what if I tell you that you don’t have to worry about your life falling into danger? What if I tell you that there are people willing to let go of their lives so you don’t have to?
"Ghost busting? Monster journalism? Creature Handling? Cryptid hunting? Property retrieval in ominous places and planets? There is no job we can’t handle!
"Throw your worries away and let GIGGS handle your dangerous affairs. Give a grand to GIGGS and your life will be nothing but grand."
aka A GIGGS AU where the five of them are broke immortals trying to capitalize on their inability to die by taking on life-threatening jobs.
more under the cut!
Impulse and Skizz founded the company. Skizz had the idea and persuaded Impulse to pursue it. Impulse has extensive experience in ghost hunting and prioritizes on-site jobs, while Skizz’s expertise is in handling clients and paperwork. They started as a duo and received mostly ghost-busting jobs. Years into their business, the jobs became more demanding and dangerous, and despite their immortality, it was still a bit much for two people to handle.
Their first recruit was Scar. They never talked to the man, but they often saw him in the city; each time they saw him, he always sat near the lake with a journal and pen in his hands, and a cane rested on his chair. They have been working as IMP n’ SKIZZ for a few decades at this point, and Skizz pointed out to Impulse that the man doesn’t seem to age despite seeing him every week or month. When they talked to him, they found out that Scar was an immortal as well. He agreed to join the company, and although he was clumsy most times and he died so often, it helped out the duo’s workload a ton. Especially with clients. It felt like they accidentally hired themselves a top salesman and a PR guy.
Their next recruit was Grian… well, more like their first applicant. He suddenly showed up one day in their company building asking they need one more employee. Impulse thought it was a good idea as they started to receive jobs that required them to go off-country, or even off-planet. Grian served as a great addition to their team with the way he strategizes and how quick he get things done. Though he’s a very unsettling person. They’re not even sure if he’s human. Each time he died, his corpse stayed on the ground, and he suddenly pops up somewhere.
Their last official member is Gem, who was neither a recruit nor an applicant. She was a hitman paid to kill Scar. She sabotaged a lot of their jobs just to get a swing at Scar, who never seemed to die even when she ripped his heart out. When Grian tried to kill her to get rid of her, her wounds instantly healed. After a while, she realized that her attempts at killing the old conman were futile. Skizz and Impulse tried to recruit her, seeing that her abilities can help the company, but she refused. They didn’t see her for a few years, and she showed up one day saying she’s sick of killing people for money and wants to go on (creepy) adventures.
The five of them made a perfect team, and thus IMP n’ SKIZZ was renamed to GIGGS after a few years.
ADDITIONAL NOTES
IMPULSE
When he dies, his body tries to repair itself back together, and if his important organs are still intact, he goes back into consciousness.
The cause of his immortality is unknown.
Before falling into an existential crisis and state of depression and hopelessness thanks to his immortality, he was a ghost hunter.
SKIZZLEMAN “SKIZZ”
His immortality is the same as Impulse’s, but his consciousness never leaves his body.
The cause of his immortality is unknown.
A few hundred years ago, he was a radio host who was known for his ghost stories segment. The station eventually fell into obscurity before it completely stopped its operation.
He joined a ghost hunter services company a year later, and that’s where he met impulse.
MR. GOODTIMES "SCAR"
He gets scars and can bleed, but doesn’t feel pain. He can also get his heart ripped off and still be able to live. No part of his body can die, and even though he can’t regenerate a whole new organ, his organs can live apart from him.
However, once his body parts or organs reattach to him, it connects with gooey gold which harden after a while, making it harder to remove the next time. Though, this also causes problems sometimes and makes it harder for Scar to move. This is why he uses a cane for his leg.
He gained immortality from a golden cat statue after he repaired it. Some of its shards are missing, so he’s unsure whether this immortality was a blessing or a curse.
He used to be a con artist. He once tricked a billionaire into investing in his fake business. After he got some hundred million, he booked it and lived comfortably in hiding.
GRIAN
His corpses stay dead, but he pops back into existence randomly.
Beneath his glasses, his eyes are hollow and hold a deep abyss inside them.
Sometimes, his new body doesn't express emotions well, so the team rely on his voice and actions to tell how he’s feeling.
The cause of his immortality is unknown. It’s also unknown what kind of creature he is.
AGENT GEMINI "GEM"
She can die, but only if every single one of the cells explodes. She can grow old, but her regeneration is so fast that her aging is incredibly slowed down. She calls herself a “Pseudo Immortal”. Her skin is difficult to slice apart with how fast it connects back together.
Her immortality’s cause is a secret.
Her life before being a hitman is also a secret.
Simple life Scar is??? So unhinged??? My man just shot Ren off a ladder and proceeded to go back to fishing immediately completely unbothered. And then kills Martyn, SEES THE LIGHTNING IN FRONT OF HIM, and needs Tango and Cleo to tell him he did it
But at the same time, it's not the first time that last one has happened is it
Me when someone utters the word convex
Okay no the way Cub just puts on Scar's hat and continues with the conversation after getting it thrown from Skizz is such friendship goals
(X)
desert duooooooo
second part of this! hermitcraft but following everyone's in-canon lore, featuring: grian the totally normal fisherman
What if I wrote a Desert Duo AU set in TCD. Surely people won't be able to tell who my favorite hermits are then
"the shadow people come by every once in a while"
(my minecraft + mcyt tag)
Thank you minecraft live for showing one of my favorite Secret life moments <3
Hotguy!Scar and Cuteguy!Grian intro sheets for a Superhero au I’ve been brainrotting over recently
hypothetical fate charms :)
🔊 Sleep Token — The Apparition 🔊
[ Check out the first post about this AU ]
Hii, my mind has been running every direction all at once lately, so RAW BULLET POINTS IT IS! 💥🔫
â—Ź It all starts when Jimmy asks Grian to help him with bore holes for their survey last fall.
(In his head, Grian agrees the very first time Jimmy comes to him, but enjoys taunting him for another week nontheless)
The place is in the middle of nowhere, and the entire way there — the entire long, tiring, mostly off-road way there — Grian wonders how they found this valley to begin with. Locals in the last village they pass smile at them condescendingly; forester is a bit more straight-forward: they look like three presumptuous idiots, Joel, Jimmy and himself, with their car getting stuck miserably at one point.
The very first bore hole drills directly into a human skull.
The complex swirl of emotions on Jimmy's face is like nothing Grian has seen before.
And so it was settled.
â—Ź (Yes, the skull they drill into was Jimmy's.)
â—Ź Next summer Grian brings along Mumbo, his fellow geologist and dear friend ever since their university times; he has never worked with archeologists before and is, naturally, chuffed to bits.
Scar has been eager for some kind of vacation for a long time, too, and gladly takes the opportunity to try something new.
The only other wild card in otherwise pretty well-established group of archeologists is Tango, who lost a bet to Skizz and is now stuck helping his boys.
(Cub was invited by multiple people as well, but sadly he's too busy with work and couldn't make it, despite planning to. Scar calls him every time he's able to catch the signal).
â—Ź At first everything goes normally. They get to the place, set up their camp near old cabin of local gamekeeper, move their provisions and most of the equipment inside the cabin, check out the river and find a good spot to get down to it easily. The weather is pretty nice, the nature around is gorgeous. The first time they go to take a proper look at the site itself Grian feels a bit dizzy, but he doesn't pay much attention to it and quickly joins the discussion of outlines of the buildings visible on the ground.
â—Ź The oddities begin a couple of days later, when they finish with the camp and start the actual work.
Specifically, Grian starts acting weird.
Not like it's out of character for him, but neither Scar, nor Joel or Mumbo recall him having, say, troubles with hearing; now, often he's not reacting when someone calls out to him directly, but mentions hearing people talk when nobody spoke. Sometimes he looks openly lost or suddenly stops in his tracks and gives them confused glances, as if wanting to ask something or surprised to see them. A couple of times he wonders off into the woods alone (to "check what's out there" )
The gang are reasonably worried about him, but hesitate to confront him openly. Most of them are not exactly familiar with Grian's personal life and don't want to overstep, and each time someone who is tries, he brushes them off.
â—Ź At some point in the beginning of the second week, Grian suddenly breaks into laughter when they uncover yet another skeleton. It's loud, abrupt. Hysterical.
Scar, who's getting real concerns now, steadies him by the shoulders and leads him away from the sun, back to the camp; but Grian barely notices.
On their way from the site, Grian locks eyes with Scott, who goes pale and stays that way for the rest of the day. That's enough for Grian to gather he's not the only one who's rapidly going insane.
â—Ź And Grian starts thinking he's going insane. At first he blames it on the nerves. The last couple of months have been stressful, the weather is hot lately, he's not getting enough sleep, he must have overworked himself...
But this barely explains what he's actively hallucinating, and eventually it all sinks in. The realization, the deja vus. The dread. The feeling of being trapped, helpless, stuck in a loop he had no idea existed and likely has no control over.
He withdraws into himself and starts avoiding people; particularly Scar, because oh, Grian is terrified of visions of him. Of hearing his voice say words he can't understand, of echo of his laughter carried through the valley, of his silhouette following him along the treeline. Of seeing what remains of his bones and trying not to throw up.
There are visions of others, too, and they mess with Grian's head all the same, sure, but Scar is just... different. Too much. Grian can't look him in the eye now, can't stand the warmth of his touch. But can't get away either.
They must've loved eachother then, too. He can tell.
This revelation makes Grian feel relieved and betrayed at the same time, and all he can think about is the question of free will.
â—Ź Scar is very confused by this change, even when he starts getting visions of his own.
Grian doesn't kiss him anymore. Doesn't smile at him. Often doesn't even sit near him or Mumbo at breakfast and lunch, too deep in conversation with Big B. He refuses to talk about this; ignores Scar only to suddenly brush shoulders or lean into him, and then act like it never happened.
Worst of all is the way Grian is looking at him lately — well, mostly he doesn't, — but when he does, it's with an emotion Scar can't identify. A mix of anger, sorrow, longing, guilt, and something else, much softer, tender. It drives Scar crazy.
Most of the expedition members don't even know there's something between them. Although they were never officially together, so even Scar himself is not sure anymore. He thought they were fine, but apparently he messed something up, didn't he? Overstepped somewhere, misunderstood something, rushed, did something wrong... Otherwise why would Grian be like this when they're clearly meant to be together, what in the world is he doing to both of them? Is he blind??
â—Ź (I really liked how poetically Birdie put this when I rambled about it to them):
â—Ź And so, while Grian is staring at visions of Scar from the past with fear and sorrow, Scar chases the visions of Grian, curious about this version of him, needing to know more. He feels uneasy about some of the hallucinations at times, sure, but they intrigue him nevertheless.
â—Ź The expedition carries on, nevermind the awkward silences between people, half-truths, shared looks of confusion and deep, unspoken sadness.
â—Ź Scar paints local views, trees, mountains, the riverbank. Sometimes Bdubs or Pearl join him and they disappear together for hours, only to later return with hands full of sketches, wet canvases and Scar's trusty painter's case, with smudges of oil paint all over their hands and faces, laughing and chatting.
He tries to be a bit more sneaky about this, but he also draws people, Grian chief among them: little portraits of him are scattered all across his sketchbook, both real and the one from the visions. Along with Jimmy, Lizzie, Mumbo, Bdubs and others.
â—Ź They find a couple of old fishing rods in the cabin, and with a bit of tinkering and Etho's professional fishing kit, there's an impromptu fishing club on the weekends. Grian finds some peace in these evenings.
â—Ź The work goes at a fast pace; there are very few problems with identifying artefacts and deciding where to expand the excavation next. Nobody bothers asking questions anymore.
Pearl stops talking to Scott. Martyn doesn't seem to leave Ren's side. Cleo frowns at them and sticks to teasing Etho and Bdubs.
â—Ź The breaking point comes when the weather gets bad. There are several rainy days in a row, and they're forced to mostly stay at the camp and busy themselves with cleaning and cataloging the artefacts. Grian sorts through things that used to belong to some other version of him and decides he can't take it anymore. He wants to leave. As soon as possible, as far as possible. This prompts a heated discussion amongst archeologists, but Cleo gives Grian a knowing look and backs him up, assuring Martyn she'll deal with the paperwork herself when they return at the end of the season (and will personally make sure Grian doesn't get a single penny out of this). Besides, they've been planning on sending Joel to the store anyway.
● Scar is not as nonchalant when he learns about this, — did Grian even plan to tell him?
He's mad, in fact.
Upset and done with playing this silent game with ever-changing rules, he confronts Grian about what's going on; about them and their history (both as they knew it and the one discovered more recently).
(here's a little snippet):
They fight outside as the rain gets heavier and heavier, and Scar storms off to "check if the site is properly covered", secretly hoping to see a vision of Grian from the past there; he'd be much more pleasant to deal with right now, that's for sure.
Grian doesn't follow.
He returns to the camp alone. Joel tells him there's no way they're driving through the mess that are the forest roads right now, and nobody sees him for the rest of the evening.
â—Ź The next day Scar wakes up with a nasty cold. The sun comes out, though. It's getting hot again.
â—Ź The worst of the puddles and the mess on the road dry out in a day, and Grian and Joel set out for the trip. They're worried about Scar (Grian feels so, so bad about this) and propose taking him to the hospital, but Cleo gives them a look ("it's a bloody cold, Grian, he's not dying. Although he might, if you try taking him on that hellish roller-coaster with a fever") and waves them off.
Mumbo stays; he's glad to find Scar asleep when he comes to check on him.
● The entire way to the nearest village with a convenience store — the entire gloomy, bleak, mostly off-road way there — Grian contemplates on existence in general and the last several weeks of it in particular. On the concept of soulmates. On what Scar had told him. On assuring himself he's in charge of his own life, and living said life without Scar in it.
Joel curses his car on every bump and tries to pull Grian out of his thoughts. It works, for a while. But when they finally get to the store, all Grian can think about is the pack of pistachios on the shelf and every time Scar said he wanted some this month. About how Scar is wallowing in his tent right now, sick and miserable, in the middle of nowhere. How this is Grian's fault entirely, how he made this choice for both of them, and now runs like a coward.
How unimportant and not right everything seems suddenly, when Scar must be heartbroken and so lonely — bright, kind, handsome and mischievous Scar...
â—Ź Joel pays at the checkout and joins Grian at the stairs in front of the store with two cans of beer.
The moment Grian thinks he's about to be lectured, Joel is already starting his "alright, Grian, what's blummin' wrong with you, you stupid arse". So Grian grins into his can and enjoys playing dumb. Because oh, he's got no idea what Joel's talking about, who's going where? He never said he's leaving-leaving, just volunteered to help a friend with groceries, he's nice like that.
When he senses he's about to get punched, possibly in the face, Grian gets up and starts loading Joel's car with grocery bags and boxes (maybe that's what saves him from a bruise after all).
â—Ź Joel gets his first flashback when he and Grian are getting out of his jeep late in the evening, talking about families and prospects of Joel settling down and starting one with Lizzie. He's very confused, but his experience is the least traumatizing of them all :'D
â—Ź (another snippet):
And Grian stays, truly. He tries not to run from visions anymore, but searches for Scar's hand every time he feels panic crawl into his chest instead. It's not that he stops contemplating the questions of fate and free will in all of this, as much as he finds it doesn't really matter anyway.
They leave together with half of the group two weeks later, causing several surprised gasps (and a cheerful whistle from Mumbo) when kissing on the site one last time, as a goodbye to it and whatever happened there.
(And what exactly happened there? Nobody knows yet, and nobody will never know for sure. That's history for you, baby >:] )
________________
There you go! Most of this is directly from my notes, so hope it's not too chaotic and maybe even understandable :'D
I present to you: my lineup of freaks
Individual sheets with info and initial concepts under the cut ;J
The main three. The holy trinity. The only ones who actually have definitive names.
The rest don't have individual ref sheets yet because I want to find names for them first but you guys may or may not unlock them sooner if this post gets a decent amount of notes who knows
In the meantime have some initial concepts for them