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2 years ago

Story Structures for your Next WIP

hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.

everything in life has structure and storytelling is no different, so let’s dive right in :)

First off let’s just review what a story structure is :

a story is the backbone of the story, the skeleton if you will. It hold the entire story together.

the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.

1. Freytag's Pyramid

this first story structure i will be talking about was named after 19th century German novelist and playwright.

it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.

Freytag's Pyramid structure consists of:

Introduction: the status quo has been established and an inciting incident occurs.

Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,

Climax: the protagonist can no longer go back, the point of no return if you will.

Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...

Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.

this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.

Story Structures For Your Next WIP

2. The Hero's Journey

the hero's journey is a very well known and popular form of storytelling.

it is very popular in modern stories such as Star Wars, and movies in the MCU.

although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:

The Ordinary World: The hero's everyday routine and life is established.

The Call of Adventure: the inciting incident.

Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.

Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.

Crossing the First Threshold: first steps out of the comfort zone are taken.

Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.

Approach to the Inmost Cave: hero approaches goal.

The Ordeal: the hero faces their biggest challenge.

Reward (Seizing the Sword): the hero manages to get ahold of what they were after.

The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.

Resurrection: a final challenge, testing them on everything they've learned.

Return with the Elixir: after succeeding they return to their old life.

the hero's journey can be applied to any genre of fiction.

Story Structures For Your Next WIP

3. Three Act Structure:

this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.

Act 1: Setup:

exposition: the status quo or the ordinary life is established.

inciting incident: an event sets the whole story into motion.

plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.

Act 2: Confrontation:

rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.

midpoint: an event that derails the protagonists mission.

plot point two: the hero is tested and fails, and begins to doubt themselves.

Act 3: Resolution:

pre-climax: the hero must chose between acting or failing.

climax: they fights against the antagonist or danger one last time, but will they succeed?

Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.

Story Structures For Your Next WIP

4. Dan Harmon's Story Circle

it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.

the benefit of Harmon's approach is that is focuses on the main character's arc.

it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.

the character is in their comfort zone: also known as the status quo or ordinary life.

they want something: this is a longing and it can be brought forth by an inciting incident.

the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.

adapt to it: of course there are challenges, there is struggle and begin to succeed.

they get what they want: often a false victory.

a heavy price is paid: a realization of what they wanted isn't what they needed.

back to the good old ways: they return to their familiar situation yet with a new truth.

having changed: was it for the better or worse?

i might actually make a operate post going more in depth about dan harmon's story circle.

5. Fichtean Curve:

the fichtean curve places the main character in a series of obstacles in order to achieve their goal.

this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.

The Rising Action

the story must start with an inciting indecent.

then a series of crisis arise.

there are often four crises.

2. The Climax:

3. Falling Action

this type of story telling structure goes very well with flash-back structured story as well as in theatre.

Story Structures For Your Next WIP

6. Save the Cat Beat Sheet:

this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.

Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)

Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.

Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?

Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.

Catalyst [12]. The inciting incident!

Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.

Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.

B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.

The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.

Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.

Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.

All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.

Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)

Break into Three [85]. Armed with this new information, our protagonist decides to try once more!

Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.

Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.

(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)

Story Structures For Your Next WIP

7. Seven Point Story Structure:

this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.

this structure is about dramatic changes from beginning to end

The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.

Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.

Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.

Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.

Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.

Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.

Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.

(all information regarding the seven point story structure was copy and pasted directly from reedsy!)

Story Structures For Your Next WIP

i decided to fit all of them in one post instead of making it a two part post.

i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!

if you find this useful feel free to reblog on instagram and tag me at perpetualstories

Follow my tumblr and instagram for more writing and grammar tips and more!


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2 years ago

Krs!cale came from a world where food was scarce and you'd probably die if you're picky...

Imagine everyone just shouting in shock when he drops a cookie and immediately squats down, looks at it for 2 seconds, and then pops it into his mouth.

After that??? They watch him like hawks because he's basically a toddler putting random things into his mouth... Like you can't tell me his old habits wouldn't kick in sometimes and he wouldn't dig up some random wild carrot or smth and just smack some dirt off before taking a bite. Ron would literally have to take it away.. and you know the little kid thing where the parents dust the dirt off the kids hands and stuff?? That.

Cale: I don't get why you guys are so against leaving me alone??? I'm grown .

Also Cale: (eating random bread off the ground)

Beacrox just , having a mental break down over how dirty it is and how many germs Cale must've ingested ...

I wanna write this fkdkfkdlg

2 years ago

Lmao there was a comment on a chapter of King’s Maker that went “It’s always the redheads that cause the chaos” and someone simply replied with “Cale Henituse” and everyone was agreeing with them. No questions asked none needed

2 years ago
Deltarune Moments That Made Me Stop To Breathe In The Moment.
Deltarune Moments That Made Me Stop To Breathe In The Moment.
Deltarune Moments That Made Me Stop To Breathe In The Moment.

Deltarune moments that made me stop to breathe in the moment.


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2 years ago
* …A Friend?
* …A Friend?
* …A Friend?
* …A Friend?
* …A Friend?
* …A Friend?
* …A Friend?
* …A Friend?
* …A Friend?

* …A friend?

* You were spending time with… a friend?


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2 years ago

Spoilers for Cales past and a ss of a few paragraphs of chapter 695

Cale hates when people sacrifice themselves. He hates when they push themselves too hard, especially for him.

Because that’s what happened with Lee Soo Hyuk and Choi Jung Soo, isn’t it?

Cale was supposed to die. They sacrificed themselves for him, and he lived, and now he gets visibly upset when people try to do things that are similar.

What does he think about when he sees people work themselves till they faint? It’s stupid. Not just because it’s not healthy, but because it’s sacrificial. He hates martyrs. He hates it when they’re his friends.

Cale has a weird complex, right? Sacrificing himself left and right, fainting, but not allowing anyone else to do the same? Hypocrite, right?

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

(Chapter 695)

This is weird, isn’t it? This complete lack of awareness is concerning! It’s almost as if he’s oblivious to the fact that he does the same thing all of the time!

To everyone else, yes, this situation with the crown Prince fainting after using all of his mana is a perfect parallel to Cale using his ancient powers too much and going into a coma.

But Cale doesn’t see his actions in the same light! He really isn’t trying to sacrifice himself 90% of the time! The collateral damage (fainting, bleeding, pain) is usually not part of his prediction, and if it is, it’s more than he expected.

His intentions and thoughts are always about keeping his friends safe, and he’s okay with coughing up a bit of blood to do that! Just a bit, maybe enough that it will look scary but it won’t hurt him in the long run and that’s okay.

If he faints? It wasn’t planned, so it’s not really sacrifice. Maybe a little but he’s selfish enough already, it’s the least he can do, honestly.

When Cale puts himself in danger it’s for selfish reasons. Self-declared selfishness, but that’s how he sees it.

Cale doesn’t sacrifice himself. Everything he does is because he chose to! He chose to. If it doesn’t hurt too bad, he doesn’t consider it as doing much at all. The level of pain he experiences in every situation is his way of determining how much he’s ‘accomplished against his will’ (sacrificed).

Not only that but there are circumstances he must be in to even consider it of consequence to other people. If it doesn’t happen while someone’s in danger, it doesn’t really matter, does it? He doesn’t understand why someone would be asking about his well-being. He doesn’t plan to let anything that happens affect his plans, so there’s no reason for them to worry.

If he’s not on a battlefield, all of the effort he puts in?

(ancient powers) (strengthening his friends) (being in pain and pushing through it) (planning and strategizing) (so, so much more)

It doesn’t count. He is familiar with meticulously and extensively optimizing his time, because as KRS, monsters attack indiscriminately. Being prepared and working hard to be strong is nothing when compared to the battle soon to come, therefore, it doesn’t count as “work.” It’s what is expected. It is the basic standard for what is required to survive.

Where everyone sees Cale working nonstop for weeks and months and years, it’s a normal weekend for him. Those days outside of battle don’t count. He worked like that for 15 years, so much stress is easy for him.

But- why doesn’t he recognize that he pushes himself until he faints? There’s a threshold that he passes where he faints, but he still keeps crossing it?

Well, because he’s the protagonist and- often, our only source of information for what happens in this world- narratively, he tends to stay awake and only faints when the battle is coming to a close, or has just closed. If the battle ends, his presence isn’t of vital importance, so it’s fine if he was unconscious for a little bit. Other times it’s involuntary and a result of his body’s terrible condition or outside forces.

He doesn’t recognize his fainting as sacrificial because as long as the battle ends on a good note and he’s still able to think and plan relatively soon after he wakes up, he hasn’t sacrificed much other than time. He also has Vitality of the Heart, which lets him feel rejuvenated after a ‘nap.’

You see, Cale Henituse is interesting. He doesn’t know how to distinguish being selfish and selfless because being selfless is, in itself, an act of selfishness. When Cale (from the perspective of his friends) ruins his health and runs from battle to battle without resting or thinking about his friends concern— it’s pretty selfish of him.

While everyone else considers him selfless, he thinks of himself as doing the “obvious” amount of work and being selfish too. That much work is expected of him, so it isn’t selfless. It’s all for his own gain, because when everything is over, he’ll be the one going away to slack off in a forest. Ha!He’s seven steps ahead of everyone (and on the verge of collapse).

How trashy.

So to answer the question? Cale doesn’t notice his own sacrifices because he feels that:

1) his intentions remain solely selfish, so fainting and coughing up blood is just something he needs to do to get closer towards his goal.

2) anything that occurs outside of battle does not count as sacrifice because it does not affect how his plans will pan out, and everything he does is just a normal amount of work for him.

3) fainting is not on his list of to-dos, it happens without his consent- constantly- and it is very annoying because it’s an unpredictable variable, but thankfully it happens when the battle is almost over/already over so it’s not really fainting. It’s like taking a nap! Involuntarily, but at least it’s sort of convenient.

4) being overly selfless is selfish, and selfish = bad, so Cale is a Bad Person and Complete Trash. Look at Cale, selfishly wanting his friends and his homeland to be safe so that he can retire. Bastard!

So, turns out his inability to realize the irony of his statements is because of the traumatizing 16 years of mental conditioning where pushing himself over the edge is normal and expected, spurred on by his socially isolated past that led to a lack of empathy and emotional awareness, and his two closest friends sacrificing themselves for him after his ability couldn’t predict the situation accurately enough.

Wow, it was the trauma all along…

€<><><><><>o

{>>>O=

^^^ my attempts at fish

Anyway, here is a compilation of my favorite Cale moments :D find it under the cut :3 they’re angsty :v spoilers ofc

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 258 ^

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 259 ^

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 303 ^

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 420 ^

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 560 ^

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 584 ^

Spoilers For Cales Past And A Ss Of A Few Paragraphs Of Chapter 695

Chapter 656 ^


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2 years ago

How to Write an Ironic Story: 10 Types of Irony to Consider

Ironic moments in life can make us change our perspectives, laugh, or discover something we didn’t know before. When you’re trying to make them happen in a story, it can be more difficult than you first realized.

Here’s a quick guide to writing irony in your next story so you can think of those moments as a strategic writer.

What Is Irony?

“What? That’s so ironic.”

We’ve all said a similar line when reacting to something before. Do you remember what it was? Can you point out why it was ironic?

Definition 1: Irony is when something happens or someone says something other than what you expect.

Let’s imagine your protagonist walking outside. They’re in a good mood, but quickly realize it’s pouring rain. They were supposed to go on a walk, but they look up at the clouds and say, “What a beautiful day!”

As a reader, you’d expect that character to be frustrated that the rain ruined their plans to go walking. It’s ironic that they actually find the weather beautiful. It might even make your reader laugh in surprise.

Definition 2: Irony is when something happens or someone says something other than what you expect but in a sardonic way.

This might be the definition of irony that you naturally think of. It’s when something unexpected happens and you have a bitter laugh about it. Deep down, you likely suspected the truth all along. The reveal is negative in nature.

Imagine a politician pushing a bill to outlaw the color blue. They make speeches and go on news networks saying how the color blue is a danger to everyone, so it must be outlawed immediately. While pushing this narrative, a journalist discovers leaked photos of the politician’s interior decorating—their home is entirely blue. Additionally, news comes out that the politician had recently received a significant reelection donation from the We Hate the Color Blue corporation.

The reveal means that the politician didn’t believe what they were saying. They were only passing the law because they received money to do so, even though the color blue wasn’t harming anyone or causing a problem.

If you lived in this world, you’d likely read the headlines and roll your eyes. It’s a frustrating irony that isn’t altogether unexpected, but still a reveal.

Ironic Plot Devices

There are a few ways to use irony as a plot device. You can use them to reveal things to your characters, change your plot’s direction, or cause character growth. Check out a few examples to see how.

1. An Unforeseen Blessing

Definition: Something good happens by something bad happening.

A character is in desperate need of a new car. They don’t have the money to buy one and their current vehicle is so old, they won’t get more than a couple hundred dollars to trade it in.

One day while driving it, the car shuts down. The engine melts into the pavement while your character tries scooping it up with an old milkshake cup from their backseat.

Someone records the entire thing from a distance and posts it online. The video goes viral, prompting the milkshake restaurant chain to give the character a brand new car for free.

The loss of their old car and potential public embarrassment is terrible, but your character gets the car they need. Some would say the melting engine was a blessing in disguise. Others would call it irony.

2. Accidental Harm

Definition: Someone attends to hurt someone, but the wrong person gets hurt instead.

There are a few ways this irony could play out. Your protagonist could set a bucket of water over a doorframe, hoping it pours onto their little brother when he gets home from school. However, the protagonist gets distracted during the day and walks through the door themselves. They get soaked and become the target of accidental harm.

Their grandfather could come home before their brother too. When the grandfather gets soaked by the bucket prank, they’re the victim of accidental harm. The irony in both situations is that the actual target—the brother—never has the chance to fall for the prank.

3. Good Actions Have Opposite Effects

Definition: Someone attempts to do something the right way, but it doesn’t work out in their favor.

Your protagonist studies through the night for a high school exam. They pour all of their efforts into staying up and retaining as much information as possible because they realize they need better grades to go to their dream college.

After taking the test and getting it back, your protagonist gets a perfect score. However, the teacher announces they graded everyone on a curve due to an issue with their previous lesson plan. Everyone gets an A and the protagonist gets frustrated because they lost sleep over studying that didn’t ultimately matter.

4. Selfish Actions That Backfire

Definition: Someone does something exclusively for their own benefit and anyone or anything else benefits instead.

A character decides to run in a community race to win the prize money for a vacation. Halfway through the race, they realize they’re out of shape and there’s a shortcut up ahead. They take the shortcut and win, but the judges quickly realize they cheated to reach the finish line.

Their prize money automatically goes to the second runner-up, which happens to be the character’s worst enemy. They watch their worst enemy spend the money on lottery tickets that don’t result in any winnings. 

5. Accidental Self-Harm (Physical or Non-Physical)

Definition: Someone attempts to hurt another person, but it hurts them instead.

When you picture this irony, imagine Road Runner and Wile E. Coyote. The coyote always wants to capture or hurt Road Runner, but ends up running into his own traps instead.

Sometimes this irony can be a physical harm from a prank gone wrong or it might be an assassination that doesn’t work out. It could also be a character spreading a rumor to hurt another person, but the rumor affects their own reputation instead.

6. A Sacrifice Without Reward

Definition: Someone makes a major sacrifice that ultimately is meaningless.

Characters experiencing this irony give up something they care about and get nothing to show for it. It might be lighter in nature, like a sister giving up her spot as captain of the soccer team so her equally-talented sister can have the role. Ultimately, the coach cuts them both from the team for not jumping at the leadership role fast enough.

It can also carry a heavier theme. A character could sacrifice to keep their loved one from getting hurt, but they die and their loved one gets hurt in the process anyway. There are multiple ways for irony to serve your plot. You just have to give it a purpose in connection with your theme or message.

7. Great Things Happening to Terrible People

Definition: Someone looks forward to achieving a rare thing they want very badly, but it goes to the worst person they can think of instead.

Your protagonist’s character works hard to put themselves through school, buy a house, and even start a family. One day, they get a letter that a grandparent they never knew recently passed away and wants to give them a million-dollar inheritance. It would free them of their student loan and mortgage debt, but the cruel parental figure that shares your character’s name gets the money instead.

8. An Unwanted Achieved Goal

Definition: Someone finally achieves their long-term goal, but they realize it isn’t what they wanted.

Sometimes the idea of something is better than getting it. Your protagonist may finally move to the mountainside cabin of their dreams, but realize they hate living in an area that gets heavy snow after the first winter storm hits. It’s ironic and a bit depressing, but it shifts your character toward new goals that drive the plot in a fresh direction.

9. Trivial Events Undo a Character’s Work

Definition: Someone’s hard work or life’s work gets ruined by a tiny detail they didn’t see coming.

When someone’s ultimate goal gets undone by something minor, it’s devastating. It’s also something readers connect with because it happens in real life.

Your protagonist might work really hard to earn their pilot’s license, only to get up in their first test flight and realize they have an innate fear of heights. Their future career as a flight operator for a private space exploration company depended on getting that license, so they have to rethink everything.

10. Success Without Meaning

Definition: Someone achieves something at long last, but can’t enjoy it for whatever reason.

Your protagonist decides to become CEO of a major tech company so they can pay off their parent’s debt and provide for them forever. When they finally get that job after a lifetime of earning a college degree and climbing the company’s ladder, their parent doesn’t want their money. Now they’re stuck in a job they might not want for themselves because the purpose behind it will never exist.

-----

You can write an ironic story with any of these tricks and reach your readers’ hearts. Consider which storytelling tools serve your story’s theme or message to match your plot with the best plot device.


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2 years ago

Just realised that Cale was the only "regular" human to ever notice Raon when he was invisible. Even back when Raon was first following him around.

Like, quite a few characters have noticed him throughout the novel, but Cale was able to figure out where Raon was located only using the skills he picked up as Kim Rok Soo.

Its pretty impressive and looking back on it, it could almost be considered foreshadowing.

1 year ago

HEELLPPPP LMAAOOO WHAT THE HELL IS THIS ABOMINATION

Show Him The Fruits
Show Him The Fruits
Show Him The Fruits
Show Him The Fruits
Show Him The Fruits

Show him the fruits


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redibanni - RedIbanni
RedIbanni

I like blogging my Fixations and Analysis ----- An Amateur Writer

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