Fun fact: the skitarii are so radioactive that every organic lifeform that they "save" will end up dying of terrible cancers sometime later!
I'm still new to Warhammer 40k, and I have gotten attached to two unit types that seem to be very prone to death (kriegers and skitarii), and I'm not sure if it's just coincidence and I have the tastes of a factually inaccurate lemming, or if it is so that everyone in the 40k universe is very prone to dying.
Stereogram is an autostereogram (Magic Eye) platformer that you can only see by looking closely and unfocusing your eyes!
Read More & Play The Full Game, Free (Windows)
Your adventures are awesome, just getting that out of the way. I’ve been thinking a lot lately about spelljammer, due to rewatching treasure planet most likely, and I’m curious how you would handle it
Forgive the break from my usual format for this prompt, but as it deals with past versions of d&d and how I implement some of these ideas in my game, I figured I needed to change up my authorial voice for this one.
For those who might not know, Spelljammer is d&d’s answer to starwars style planetary adventuring, and is both its own setting as well as an “addon” to other campaigns involving a magical means by which adventurers could fly out from their homeworld into an version of space modelled on archaic views of the universe as a way of explaining why their wooden spaceship didn’t have to worry about things like gravity or vacuum pressure.
I was never into Spelljammer myself, as it was primarily a 2nd edition thing and i started playing the game with 3/3.5. While the idea of fantasy spaceships was always intriguing, I felt that Spelljammer itself was a bit silly, with its space hamsters, British hippo gun fetishists, and reliance on “ D&D trope, BUT IN SPACE” to prop up much of its material.
That said, we can all agree Treasure Planet, and the idea of fantasy space pirates is SICK AS SHIT, so I’d be doing a disservice to myself and the campaigns I run if I didn’t have that sort of thing running in the background.
So lets talk first about how I run the astral sea, as I use that as my backdrop for such adventures:
The Astral Sea is an expanse of starry void, filled with glittering mists and nebulae and aurora, as well as the occasional field of crystalline coral. It is the raw canvas of creation upon which the gods ( and other great powers) paint their myriad creations. This morphic quality is also utilized by powerful arcanists to create their own worldlets and mind-palaces, making their dreams into physical domains of impossible wonder. When these arcanists die or otherwise move on, these realms endure, slowly drifting together into ruinous archipelagos that provide habitat for astral denizens.
There is no such thing as distance in the astral plane, more of a notional geography of one landmark in relation to another. Part of the reason this great expanse is referred to as a "sea" is that navigation in such a realm requires either the following of particular " currents" that follow predictable routes through the expanse, or by the charting the relative position of various landmarks in relation to one's desired destination. One could also make use of the vast network of portals to get about, trace the boughs of the cosmic trees, or take a walk on the infinite staircase.
Its bad to be out in the astral sea for too long, as that primordial chaos can either unweave one's being or make some unwanted "Creative additions". This necessitates an astral ship for a long journey, or sheltering in a crystalline reef or other structure.
The Shallows of the astral sea reside in the realms of mortal dreams, and the phantasms of imagination and flotsam of fantasy spill over into the starry expanse.
Running Astral Adventures:
Since the Astral plane is by definition so far removed from the "grounded" state of traditional fantasy adventuring, I like to think of it as a sort of secret/background/bonus lore that's never touched on in most games, until the party starts having dealings with high level wizards and the like. A wonderous thing they get to discover when they cross over the threshold from practical heroics into the realm of the fantastical. That threshold is likely an unintentional one, as an unknown portal or teleportation mishap sends the party hurtling into the unknown, only for them to have to struggle through a strange world and find their way back to reality.
The construction, reclamation, or chartering of an astral ship is then a later benchmark where the party has taken control over their destiny, allowing them to travel between the realms by their own agency.
Adventure Hooks:
The diaspora of innumerable dead worlds spread out through the astral cosmos, survivors of realities that collapsed under their own weight or the mismanagement of their gods. These Starry pilgrims can find new homes among the reefs, or travel from world to world as astral nomads. Such an existence is a hard one, and it's not unusual for some of these peoples to turn to interdimensional raiding and piracy as a means of survival. Often the loot of these raids ends up in the markets of Leng, where the treasure of a thousand worlds flows through wicked hands of that world's miasmic masters.
In the most twisted and surreal expanses of the dreamscape, the Quori hold sway, formless tyrants incapable of creation themselves and so desperate to claim the minds of mortals to give shape and order to their nightmare realm.
The ruins of civilizations beyond count float in the astral sea, just waiting to be explored. Expeditions to these dream palaces can be great undertakings, but can provide campaigns without frequent dungeon crawls a chance to get their delve on without having to leave an important central location of a campaign.
Art 1
Art 2
Our perfect imperfections make us imperfect perfections.
Nice <> passive/unassertive
Strong-willed <> stubborn
Sensitive <> easily upset
Honest/communicative/trustworthy <> insensitive/brutal
Loyal/devoted/faithful <> tolerates bad behaviour from others
Perfectionism <> Never beign satisifed
Generosity <> Being taken advantage of
Being dependable <> People always depending on them
Protectivenss <> Overprotective, obsessive
Cautiousness <> Never risking anything
Ambitiousness <> Coming off as ruthless
Tidiness <> Obsessive and compulsive
Assertiveness <> Coming off as bossy
Pride <> Not accepting help
Being realistic <> Being seen as pessimistic
Innocence <> Being seen as naive
Optimism <> Not realistic
Diligent <> not able to bend rules
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
🖱️References
https://townsvillepsychologist.com.au/personality-traits-can-be-positive-and-negative/
https://www.pinterest.com/pin/9359111719786856/
Adventurous Locale - The City of Sunsets I came up with a sort of trade hub for the Upper Planes and wanted to get my thoughts written down somewhere - why not here? #ttrpg #dnd #planescape
I’m trying to get a few new ideas written out and somewhere visible for people to give me feedback. This is the first one. Somewhere close to one of the Upper Planes of existence sits a strange and unnamed demiplane – a world sandwiched between two impenetrable stone disks. Around its edges slowly pass falling reddish stars, giving the world a sunset glow at all times; once one star dips below…
View On WordPress
So satisfying. Can't wait to see more of that guy's work
Wish I could have gone out for Halloween. Idk what I would have done, but it felt bad staying home and doing nothing. Wish I could have gone out with my husband. I wanna wear puppy makeup with my ears and paws and a tail (I don't have one of those yet). I saw so many other puppies posting to Tumblr, Twitter, discord, bluesky. Idk. Wish on the one day it was acceptable that I could have gone out and been a happy little puppy for a time.
Cutter's Guide to Planar Locations I'm going to have some fun writing excerpts from a planar travel guide. Lots of them! #ttrpg #dnd #planescape #ExuberanceToshwidger
Greetings traveller, and welcome to this humble travel guide of the sights and sites of the Infinite Planes of Existence. Within this series of reference books I hope you’ll find accurate information that aids you in your journey should you choose to ‘hop a portal’ and hang with the ‘bashers, factols, and knights of the post’ found out in the Planes. First to introductions – this author’s name…
View On WordPress
I had a really poor depressing moment the other day. I was in such a poor state that for the first time in my life I decided, while sober, that I need to get drunk and high to deal with what I was feeling. My friends passed me while I was on the way to get some drinks at the convenience store. They saw me, for the first time in a really long time, dressed like a boy. And a really gross, depressed, visibly distraught boy.
It was kind of humiliating for me. I put so much effort into my appearance for them, but I didn't have the energy to do it that day and they just happened to see me at the lowest I have been in a very long time. It feels so embarassing. I'm gonna see them tomorrow. I just fuckin know I'm gonna spend at least an hour and a half stressing about my look for the event we're going to. I feel so humiliated.
Come to Brazil, we have real, actual happiness.
In Brazil people were like this waiting to see across the spiderverse
Source