My Favorite Fantasy Tropes

My Favorite Fantasy Tropes

My Favorite Fantasy Tropes

MONSTER TROPES!

A deadly monster with a terrifying appearance bonds with a small child with its life.

An injured hero comes upon a monster, or a hero comes upon an injured monster and they understand each other. Giant vicious-looking monsters that answer to names you would give to a pet dog.

A character rescues or spares the life of a wounded or infant monster; later th fully- healed/matured creature returns the favor.

The horrifying eldritch creature that's been stalking the heroes turns out to be benevolent and actually, trying to protect them from something deadlier.

HERO TROPES!

The hero is the secret heir to a throne. It may be that he was whisked away and hidden as a child, his parents sent them away or were killed, etc.

There's someone in power in your book who might be described as "pure evil." This can feed into the "Good vs Evil" trope listed further down this list.

The hero refuses to give into the dark magic and instead ascends to a new level of power. This may change their hair to their dream color.

The hero falls in love with a princess/prince who turns out to be working with the real Dark Lord and killed her whole family just to rule the kingdom.

SETTING TROPES!

Pseudo-medieval European setting especially in places like the British Isles, France and Germany.

A library full of secret, lost, important knowledge. The characters may have to travel to this library, or they may stumble across it for some kind of revelation.

Ancient Japan/Chinese royalty setting where clues about the mystery is given out in subtle, secretive ways. Plus, the hero can't travel outside the palace.

A fantastical world can hide in plain sight without being discovered. When the secret is unmasked by the hero, he is trust into the world. Now, there's no going back.

CHARACTER RELATIONSHIP TROPES!

The characters involved don't know they're soulmates for part of the book but feel drawn to each other.

Twisting the original dynamic between characters from legends, myths and folklore

Semi-humanoid/ multi-race characters bonding with monsters/people of other race like elves, dwarves, goblins, etc.

Enemies-to-lovers

Marriages of convenience based upon political/power dynamic leverage

The main character(s), with a ton of romantic tension, must, for some reason, share a bed.

DARK FANTASY TROPES!

Magic is eveil and often The Corruption. Blood magic, human sacrifice and forsaken children are commonplace.

Magical artifacts with bad omens/curses attached to them. They require a grievous price in order to wield.

The gods are all assholes who pass time eating prayer chips and drinking soul-booze while placing bets and trolling the helpless mortals.

Organized religion of the country is Corrupt Church or Religion of Evil. The leader is totalitarian and strange cults prevail.

The dead find staying buried a little boring and resist any and all attempts to keep them buried, short of cremation or dismemberment.

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More Posts from Post-maester and Others

2 years ago
Wolf Folk 5e Player Race
Wolf Folk 5e Player Race
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Wolf Folk 5e Player Race

Wolf Folk 5e Player Race

Artwork by QueenChikkibug and me!

Get the full PDF on my patreon for free!

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- Tuz

4 years ago

I’ve been trying to think of a setting for a nautical campaign. A vast expanse of tropical islands and waterways with the obligatory shady towns that sit on the water and temples of worship deep in both the jungle and the water. Any thoughts?

Yeknow what, fuck it, I wasn’t planning on writing a full pirate campaign anytime soon but everything’s better with pirates so lets do this!

image

Campaign: Scoundrels of the Sundered Isles

The Priests debate as to how our hearts may be weighted against its bearer’s sins.. but we Sailors no Better: ‘tis not sin our hearts are weighed against, ‘tis coin, as only coin could get a man to sail out to the edge o’ the bleedin world and gettim to stay ‘ere long enough to get to sinnin in the firstplace. 

-Overheard at The Last Hurrah Tavern

Setup:  The Tropical waters of the Tourmaline Sea have been a flurry of activity over the past century and a half, as natives and settlers from three different continents work together to reclaim land once lost after a half-millennia of supernatural darkness rendered a large chunk of the mainland uninhabitable. Most people deserted the Sundered Isles ( their name derived from a mistranslation that they were “Sun-Dead”) fearing the raiders and plagues that issued from that calamity, and they stayed away even after the sun returned, letting the gentle creeping of green reclaim the once barren rocks. 

Ever hungry for expansion, civilization makes its first tentative steps into these dangerous lands, with ports popping up all along the coast and archipelagos, the first wave of resettlement of a land once thought consigned to oblivion. 

All is not peaceful however, as powers both foreign and continental strive to establish dominance in this new frontier, with settlers, traders, and foolhearty sailors caught in the clash between. Discover the Mysteries long buried in darkness and sunken beneath the crashing waves, as you and your party strive to make your way in the Sundered Isles

Campaign Start

Captives of the Villainous XROC Merchant company and on their way to do hard labor in one of a number of debt-colonies, the party is miraculously saved when a tremendous wave crashes against the ship where they are imprisoned, shattering it upon the coastline and giving them the chance to escape together through the island.   There they find themselves Port Calmayne, a prosperous trade hub where the party can get their sea-legs under them while determining the best course of action and evading the Company. 

Early Game: 

A Priestess of the sea god has work for the party, neverminded that she’s a “retired” pirate, and the job involves helping a group of smugglers exterminate some monsters they accidently imported from the continent 

Investigate the haunted manor of an old Commodore, recover a treasuremap, and perhaps acquire some funds by looting through his hold treasures. Don’t get shot by a ghost while you’re at it. 

Earn the Respect of the local sailorfolk by diving for treasure into shark infested waters. Hidden among the bones of a great dragon are tokens that prove the party’s skill and sea-blessed luck, earning them passage on any ship going anywhere in the Sundered Isles

Mid Game: 

Make your way to Greenveil Lagoon, hidden home of all true pirates and the Bretherin Court. Help reunite an old salty-dog pay respects to his long departed crew, or start treasurehunting for the world’s most skilled but unlukiest mapmaker. 

Hunt ruins for a fabulous relic, then defend it in a ship-duel from a mystic privateer intent on taking it back.  When a job goes bad, it goes bad, and it’ll take all the party’s skill as sailors to evade this tenacious ( and seemingly omniscient) foe. 

Sign on With the Monster Hunting Crew of the Leviathan’s Bane, travel to the most dangerous corners of the archipelago, fight creatures that break ships between their coils, learn how to cook seamonster

Explore an ancient, eternal lighthouse, used as a lair by an eccentric pyromancer. Help a wayward celestial find their misplaced chariot of fire and learn clues as to the darkness that overtook the mainland so long ago. 

Late Game

The Merchant company that enslaved the players wants control over trade in the Sundered Isles, and is willing to unleash a madwoman in order to get it. This renegade pirate is obsessed with becoming the terror of the high seas, going so far as to overthrow the brethren court that keeps order among the Isles’ freebooters, and even unleash a vampire on the populace in hopes of becoming one herself. 

Venture into the lush jungles and overgrown ruins of the continent, and meet the fallen demigod who caused the devastation in the first place. Now little more than an eccentric old lizardfolk, this seemingly benign evil has many stories to tell, and more than a little wickedness still in him. 

The Wave that set the party free was only the herald to a true upset, as over moths an entire new archipelago of islands emerges from the seafloor after millennia in the depths.  Dotted with ruins and artifacts of a long dead civilization, these new isles draw fortunehunters into a clash with the merfolk exiled by the sudden rising of their home, all the while an ancient power wakes, looking to assert itself over the world once again. 

As always, I’m tremendously grateful for all my followers, but if you’d like to support my creative efforts, consider checking out the links below:

If you liked one of my adventure ideas and would like to leave a one time tip: https://ko-fi.com/villainforhire.

If you’d like to support Daily Adventure Prompts and future creative activity, consider becoming a patron: https://www.patreon.com/Villain4hire

Art 

2 years ago
Lamia 5e Player Race
Lamia 5e Player Race
Lamia 5e Player Race
Lamia 5e Player Race

Lamia 5e Player Race

Artwork by QueenChikkibug and me!

Get the full PDF on my patreon for free!

Want more updates on future content and other regular updates, consider following me on twitter!

- Tuz

Lamia 5e Player Race
2 years ago

TURN YOUR SOUND ON FOR THE LOVE OF GOD

1 year ago

How To Write Good Dialogue (Part 1)

An image collage. From left to right: Vi in Arcane, Theo in Children of Men, Jake Gittes in Chinatown, Rick in Casablanca, and the empty glass in Casablanca.

I'm gonna start this by saying I'm not trying to sound like a know-it-all. I am just tired of posts like these being absolutely fucking useless. I am aware this is basically me screaming into a void and I’m more than okay with that.

This guide is meant for intermediate screenwriters, but beginners are also absolutely welcome. :)

(about me)

-♠︎-♠︎-♠︎-♠︎-

I've noticed a rise in film students who want to make films that have no dialogue. Probably after your professor showed you Doodlebug, right? Fuck that.

I'll make another post about writing a short film, but all you need to know is: Don't waste the audience’s time. Most of these no-dialogue shorts have very little substance and take way too long to tell the shortest possible story. Not a good idea.

Useless Dialogue

Plain and simple, don't write useless dialogue. Useless dialogue is dialogue that just doesn't fucking matter. Dialogue matters by having ✨subtext.✨

What is subtext? Subtext is the meaning behind the action. That's it.

If I tell you that I love you and I got big doe eyes while I say it, it means I love you. If I tell you I love you through a clenched jaw without looking at you, I don't necessarily love you right now.

Simple, right? Great.

Now think about the subtext behind every line. Does your character mean what they're saying? Are they doing it to get what they want? What is going through their mind as they say it? As long as you know your character, you’ll have these answers ready to go. If you don’t, you’ll figure it out eventually. Just keep writing.

When you write your character walking into a Starbucks and saying, "One venti iced coffee," does that do something? Why do I need to see someone's boring Starbucks order? Do I need to know that your character's boring? Why are you writing a boring character? [Of course, in the rare situation where this is some revealing clue to the massive crime investigation, then it makes sense.]

Useless dialogue is any dialogue that has no meaning or purpose in your script. Delete and move on. You don't need to write entire conversations or scenes that bore us, just write what we care about.

I took a class once where my professor called a version of this "trimming the fat." Get us into your scene and out of your scene in as little time as it takes to have it achieve its full purpose in the script.

[P.S. You don’t “inject” subtext into your lines. Idk who started that vernacular in subtext teachings but I hate it.]

Show vs. Tell

I remember a glorious fight I got into with a Redditor last year about show vs. tell… TL;DR: Dialogue is “show” if you write it with intention and subtext. If someone says that dialogue is inherently “tell,” they’re wrong and can go fuck themselves.

Dialogue that is “tell” is expositional dialogue. But, hot take: Exposition isn't just in dialogue. It’s also those annoying clichés that make you roll your eyes in the theater (which we just call clichés and not exposition). I’m sure every professor I’ve had will disagree with this and then get me into a long conversation about it, but let’s ignore that for right now.

Have you ever seen a movie where a character rubs an old, worn-out photo of a young girl while looking depressed? That's exposition. That character has a dead daughter. No shit.

Clichés are incredibly annoying. We all know that. Assume that any cliché you see - in this context - is exposition and try your best not to write it. (Tropes are different and sometimes necessary, so I’m not talking about that.)

Point blank: When you have subtext in your lines, they are "show,” not “tell.”

Before moving on, I'll bring up that while technically the dead daughter photo is subtextual, it is as close to the character saying “My daughter is dead,” as you can get. Don't treat the audience like we're fucking stupid.

The First 15

If you don’t know what the Inciting Incident is, please look up “3 Act Structure” before reading this.

The first 15 pages of your script is the part that comes before the Inciting Incident. This is the part you want to get right because, although people probably won’t leave the theater, they will absolutely find something else on the streaming service they’re using. The people making said movie will also just toss your script in the trash before it’s even produced, so it's best to get it right.

Dialogue in the first 15 generally follows the same rules, but carries a heftier additional rule. All dialogue in the first 15 minutes must, must, must tell us something about your character.

Remember when I talked about that boring Starbucks order? Why is your character boring? Don’t write that. Don’t write nice characters. Or pleasant characters. Or friendly characters. No one cares.

You want empathy. This does not mean “relatable.” It means “empathetic.” There is a difference.

I personally relate to Vi in Arcane, but I empathize with Theo in Children of Men. Both are excellent, but one personally resonates a bit more with me. You cannot write a character that deeply resonates with every single person, it is impossible.

With each line of dialogue, you must be saying something about your character that generates the empathy. Instead of telling you how to do this, I’ll direct you to a movie that will do better than an explanation: Casablanca.

Watch how Rick interacts with the world. What kind of man is Rick? Watch what he does, what he says, and how he treats people and himself. Watch that empty glass on the table. Watch his contradictions. Everything. Those things matter and it’s what makes you want to watch Rick for the entire duration of Casablanca.

“Realism”

This is maybe more directorial, but make your characters human enough, not too human.

Too human is when you’ve tried your best to capture all those little life-like speech patterns. You know, the ones that no one fucking cares about.

If your character coughs, they’re sick. If they clear they’re throat, they’re uncomfortable. If a bruise isn’t going away, they’re going to die. Simple.

Every moment on screen matters. Everything the audience sees is meant to lead them to a conclusion. Not the conclusion, just a conclusion.

The realism you want is in the choices your character makes, not how many times they say “Uh,” in a sentence.

Conclusion

Dialogue matters and should not be treated lightly or without care. Once you have this all engrained in your mind, dialogue should become effortless.

If you want an excellent way to think about this, Robert McKee's Story has an excellent chapter that helped clarify this all for me. Here's an excerpt and the context.

Warning, spoilers for Chinatown.

"If I were Gittes at this moment, what would I do?"

Letting your imagination roam, the answer comes:

"Rehearse. I always rehearse in my head before taking on life's big confrontations."

Now work deeper into Gittes's emotions and psyche:

Hands white-knuckled on the steering wheel, thoughts racing: "She killed him, then used me. She lied to me, came on to me. Man, I fell for her. My guts are in a knot, but I'll be cool. I'll stroll to the door, step in and accuse her. She lies. I send for the cops. She plays innocent, a few tears. But I stay ice cold, show her Mulwray's glasses, then lay out how she did it, step by step, as if I was there. She con-fesses. I turn her over to Escobar; I'm off the hook."

EXT. BUNGALOW-SANTA MONICA

Gittes' car speeds into the driveway.

You continue working from inside Gittes' pov, thinking:

"I'll be cool, I'll be cool ..." Suddenly, with the sight of her house, an image of Evelyn flashes in your imagination. A rush of anger. A gap cracks open between your cool resolve and your fury.

The Buick SCREECHES to a halt. Gittes jumps out.

"To hell with her!"

Gittes SLAMS the car door and bolts up the steps.

Story by Robert McKee, pg 156

The context of this page is McKee's way of explaining how to write characters. I found it very helpful.

-♠︎-♠︎-♠︎-♠︎-

Thanks for reading! I probably forgot something, so I made this a “part 1.”

I hope this helps someone since I’m really tired of finding short films on YouTube that are all fucking silent. The few who have done it well have been copied to death, so please write some dialogue. I promise you it’s so much better if you do.

Asks are open! :)

2 years ago
Philomena, Aasimar Bounty Hunter For The Astral Court From My Campaign
Philomena, Aasimar Bounty Hunter For The Astral Court From My Campaign
Philomena, Aasimar Bounty Hunter For The Astral Court From My Campaign

Philomena, aasimar bounty hunter for the Astral Court from my campaign

2 years ago
Gith Marauder Token On Patreon For FREE
Gith Marauder Token On Patreon For FREE

Gith Marauder Token on Patreon for FREE

5 months ago

Haven't updated the transition timeline in quite a while. No huge changes or anything really. Nothing that screams at me to write. So let's update some small things I guess.

My tits are way bigger than they used to be! Like it's hard for me to boymode! Significantly harder!

I wore a "bra" for the first time and it felt great. A purple strappy lingerie piece I put on for my husband. First time wearing feminine under-wear that made me feel euphoric. I wore it again to a friend's place just to see how it'd feel and I tell you what that shit was uncomfy and I was happy to take it off despite how euphoric it made me.

I've been keeping my nails painted pretty regularly. I like blue. Pink or feminine colours make me panic and feel dysphoric, reason as of yet unknown.

Similarly, my hand/nail dysphoria has pushed me to continue growing my nails. They're getting long enough that I can probably cut them to shape and start taking care of them nicely. My husband LOVES how well I scritch and scratch every inch of him now. Though he wants me to shorten two in particular...

I'm gonna move in with my husband soon. Very excited!

He took me to a "fill-a-bag" event at a thrift shop today, we got a few new skirts, a purse, a wallet, two dresses, n some other stuff! Very excited.

I've never worn a dress before. For some reason they make me uneasy. Maybe because so many of them are shoulderless. My shoulders are wide and not something I wanna draw attention to. Idk. Whatever.

I havent come out to anybody new yet. Fucking annoying. I really wanted to before Christmas. But. Idk how. I'm struggling really hard to do it. It's such a good time. I need to.

I've found a cute hairstyle I like. It's literally just a ponytail tied at my neck. It let's loose hairs fall and frame my face. I like it when they do that. Makes me look like a disheveled mom if I let it go unkept for too long. But I enjoy looking like a mom.

Next appointment is in February. A ways away. It'll be 6 months on hrt. Fuckin crazy. I hope I get to up my dose. I love being like this. Sometimes makes me a lil crazy but it's okay because I have a human that loves me and understands. Very excited that we are transitioning together. He's the best.

Anyways. Night night friends.


Tags
6 months ago

trans girls open this

aww you're a good girl huh? a cute little puppy girl? yes you are! and don't let anyone tell you you're not! look at you doin your best!

you wanna bark? cmon you know you do. bark. do it now. bark for me

that's a good girl. ok listen.

you're doin great. im proud of you. you have a fierce ass bark and you're gonna make the world your bitch.

even if you don't think you're cute. you are. you're allowed to be wrong sometimes. dogs make mistakes from time to time. you're cute

get a drink. unclench your shoulders. eat something (even if it's not the healthiest thing ever)

you're loved. who wouldn't love a cute little puppy like you?

1 year ago
Artwork By Gina Iacob

Artwork by Gina Iacob

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post-maester - Ashmom🏳️‍⚧️
Ashmom🏳️‍⚧️

She/Her - 21 - documenting my transition & reblogging nerd shit

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