The labyrinth streaches infront of you. You are lost. Which way do you choose?
Go into the light.
To the weird squeaking from the right.
Is someone there at the left corridor?
…are those whispers?
Venture into the dark.
Stay.
Warning.
Entering the labyrinth can be too fearsome for some people. If you cannot stand dark or tight places please do not go forth. No sounds, mild jumpscares ahead.
by the way i fell in love with the little map marker drawings when I saw them at their biggest size because look at them they're adorable, and I don't think I've ever seen anyone share them before so here they all are in their original size. The first two images are from the base game, the last one from SotE.
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
This is just what I think the cast might pick as their classes for next campaign (I have no idea what races they might pick, aside from Sam)
Travis - Either a Cleric or a Paladin or a Wizard. He is very much the dad of the group and he has said multiple times that he enjoys strategizing and being able to play an intelligent character.
Marisha - After Keyleth and Beau I feel like she'd choose something with a high charisma to shake things up, so I feel like she'd choose a Sorcerer.
Laura - Barbarian. She has made it incredibly obvious that she just wants to deal a shit ton amount of damage. She might also pick a race that is large like a Goliath, Half-Orc, Aasimar, something like that. Or she might choose something exotic like a Tabaxi.
Sam - I feel like Sam might play either a Fighter or a less standard class like Blood Hunter (especially since we didn't get to see the full extent of a Blood Hunter's abilities in this campaign). I also feel like after playing two Small characters he'll switch it up to a Medium or Large character.
Liam - I feel like Liam might choose either a Bard or a Druid. With both his natural charisma and his incredible insight as a person he'd be naturally adept at either. He also just rocks spellcasting classes.
Taliesin - WARLOCK.
Ashley - Honestly I have no idea on this one. She has played both a Barbarian and a Cleric now, two classes on opposite sides of the spectrum (I mean I know she was a War Cleric so she was still technically a Tank but she was also primarily a Healer). She might pick Rogue as a good medium but I'm honestly not sure.
Again, these are just my personal predictions, I have no idea if they're gonna be right or not, I'm just throwing this out there.
It would be cool if most of the class picked some of the stranger classes or subclasses available now that so many of the Unearthed Arcana material has been officially published. It would also be cool if for their Races they picked more exotic characters like Tabaxi, Genasi, stuff like that. Fuck, even a Kenku or Aarakocra would be cool.
Either way, it's so weird to think about this because this campaign doesn't feel like it's close to ending. At least for me. In campaign one it definitely like the endgame because of all of the build up and the stakes being set super high and everything, but this one just doesn't have that same feeling.
But I am still excited to see how this all ends and to see how the ending of this campaign will affect the beginning and world of the next campaign.
The Chant of Sigil : the Modron renegate 3RN3ST-0 paints some anti-Mechanus propaganda on a wall
Funeralopolis is a dread-filled apocalyptic body horror game where you discover a strange crack in your kitchen wall!
Read More & Play The Full Game, Free (Windows)
Gameplay Video:
Artwork by Gina Iacob
did you know that show, not tell applies to dialogue, too? while dialogue can be used to further your narrative, it can also be used to showcase your characters. here's how:
-what is your character hiding? most people don't say things at face value. they hide what they mean within their words and tone, but in writing, you can't verbally hear the character's tone. ways to convey non-verbal tone include: contradictions between words and actions, context behind the words (ie. the scenario, character's actions and feelings), syntax (ie. fragments, repetition, awkward phrasing). also consider who the character is hiding information from: is it the reader? the characters? both?
-favorite words or phrases. does your character use a certain phrase or word a lot? do they often put their prepositions at the beginning or the end of the sentence? these are questions to ask when you're arranging the syntax of the dialogue. everyone has a specific way of talking. make sure you give each character a distinguishable voice.
-personality. this is how you can create a distinguishable voice. is your character confident? are they shy or hesitant? do they repeat the phases of others because they have nothing to add to the conversation? are they confrontational or do they beat around the bush? ask questions like these. if your character is confident, they may make bold statements and appear sure of themselves unlike shy characters who use words such as "maybe" or "should" or "think." to boil it down, think active wordage versus passive.
-observe others. don't look solely at television or other books. sit at your local coffee shop and listen in on conversations, then try and break it down. are they hiding anything? do they frequently use any words or phrases? how would you describe their personality? the better you get at breaking down conversations, the better you can create convincing ones, whether shallow, deep, or as a narrative device, because even if you use your dialogue to move your narrative along, it should still be compulsively convincing.
one way to tell if you've ticked all these boxes is if you can tell who is speaking without any tags.
happy writing! if you have any questions about how to implement any of these tips, our ask box is always open.
Check out my masterpost for more tips :)
Cozy fantasy is a subgenre that is characterized by a more everyday approach to fantasy.
While its definition is not as clear-cut (everyone will have a sightly different idea of what it needs to look like), there are some general approaches to writing in this subgenre.
A comforting, healing ambience 🍪
Rather than bloody battle and cunning witches, we have our next door wizard baker chumming up his special pumpkin pie.
Every magical book at their deepest core evoke a healing quality, but for these cozy novels, this warm element takes control.
2. "Kindness” and ‘gentleness” tropes 🍂
Found family/community, a sense of togetherness
Kind hearted protangoists
Plots gull of joy, hope or happy endings. Give your readers reassurance that everything will work out. And they do.
Ambience woven in the worldbuilding that gets the reader intitamely close to the world
Slower pace, allow the reader to delve into the story world and build stake in these kind, loving characters.
Slice of life: provide personal insight into the character’s “mundane” lives.
The plot must take this "happy" nad kind" element as the MAIN theme. Every book provides catharsis at the end, but if the process if filled with dark, dangerous adventures, that's not cozy at all!
3. Cozy doesn’t mean “no/low stake” 📖
No novel would be interesting without conflict and some kind of loss.
Think of “personal” stakes. Cozy fantasy can be grand adventures, quiet magical quests, fairytales or healing slice of life stories.
For example, the protagonist can develop new relationship around town and figure out her passion to express the theme of importance of enduring.
4. Generally slower pace, focusing more on the inner development of the protagonist and the main side characters.
Legends and Lattes by Travis Baldree
The Very Secret Society of Irregular Witches by Sangu Mandanna
Can't Spell Treason Without Tea by Rebecca Thorne
The House in the Cerulean Sea by T.J.Klune
Bookshops & Bonedust by Travie Baldree
Emily Wilde's Encyclopaedia of Faeries by Heather Fawcett
Howl's Moving Castle by Diana Wynne Jones
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