Self-reblog from the other game I'm working doing art and animation for!
I’m working on the art for a swooping melee-attack damselfly right now, and wanted to get a more realistic wing animation. This turned out to be fairly challenging, first because insect wings move so quickly. Even a 12x speed video won’t capture more than a blur. There’s plenty of dragonfly slow-mo videos shot with professional cameras, but damselfly videos are harder to find.
Why damselflies? Because they rest their wings folded atop their bodies, looking better for a 2D perspective in our game. Dragonfly wings would look odd, seen edge-on. My search for a reference took me to some fascinating places online. Japanese researchers back in the 1980′s had studied the flight mechanics of damselfly wings, down to the forces acting on individual sections! Check this out:
University of Tokyo, Flight Mechanics of a Damselfly - AKIRA AZUMA, SOICHI AZUMA, ISAO WATANABE AND TOYOHIKO FURUTA https://jeb.biologists.org/content/jexbio/116/1/79.full.pdf The black and white gif I included is from photos taken from this paper. Next, I found at a video that illustrated damselfly darting with fluid mechanics simulations. https://youtu.be/erd8FibfPR4 (the other gif is carefully taken from this video and reassembled so it stands still, for use as a reference). It’s like the damselfly swims through the air, using two sets of paddles - and still, the movement appears strange and counterintuitive. The only reference I couldn’t find was on the color shift of an ebony damselfly’s wings. I had to fudge it, half from blurry video frames, half trying to not look too busy in a pixel-art animation. This has been fun, challenging, and a deep dive into a rabbit hole I otherwise would have overlooked!
This made my day!!! I can’t wait to see more.
kaz, i know what we're gonna do today
redrawing more phineas and ferb characters
peacewalker cartoon??
I was trying to make a decent “idle” animation since we were missing one. Glowdust said that Snake needs to fidget a little bit, shifting from foot to foot. Well, I did it and THIS happened. It’s officially going to be an in-game sprite now (for our fangame, Peace Day).
Holy moly
Concept art for V’ger by Syd Mead. From Star Trek The Motion Picture Inside The Art & Visual Effects. Brilliant new book by Jeff Bond & Gene Kozicki
Wait, can this actually be happening? Ms. Burke insists she is just holding a folder though.
Snake ledge scramble sprites for the 8-bittish fanfic game Peace Day.
I know this show is problematic at best, but this just had to be made.
Holy mother of metal this is incredible!
Animated scrap metal figures by Guillermo Galetti
Basic sprite for Snake going into a box for a retro fanfic Peace Walker game!
#big boss #peace walker #metal gear solid #box time #retrogaming
Just convinced this guy to join. It was bound to happen eventually!
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
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